An error occurred while saving the commentFrogstomper commented
I'm in complete agreement that parental controls are a necessary improvement.
The price point of the Quest means that if you're lucky enough to afford it, you'll have at most one for the whole household. And a giant part of inviting VR into the home is giving kids the opportunity to experience this new medium - particularly with titles like "Henry" and "The Room" and "Beat Saber" -- all of which would have seemed like magic to me when I was the age my kids are now.
But if you're the kind of person who's willing to commit to the purchase price, then you're not doing it for your kids alone. You want to either develop for the device, or be entertained yourself by titles like "Arizona Sunshine" or "Accounting+" or "Trover Saves the Universe" -- none of which is appropriate for kids, IMO.
The sideloading argument is a fair point, but if a kid is savvy enough to obtain and sideload a illicit APK to a Quest, then your issue isn't parental controls -- it's coding classes.
Solution is easy: bake a feature into the navigation (which is the only way to access titles while the Quest is engaged, AFAIK) that allows parents to require a pin code in order to launch apps they specify. Default is that all apps just launch. But parents can specify apps that only launch if the pin code is entered. You're not hacking android to do this, you're updating the Quest OS, which is an overlay that Oculus 100% controls.
Of course it's still up to the parent to parent -- meaning it's on us to select the "protected" titles. That's entirely acceptable.Frogstomper supported this idea ·