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    117 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous Developer supported this idea  · 
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    Anonymous Developer commented  · 

    It really should be a separate friends list. The consoles have the right idea, like Sony did before the recent disabling of Facebook integration. A person has game friends, but the same person has real life friends. They shouldn't be the same group. I don't want a random person I enjoyed playing a multiplayer game with to be able to see pictures of my kids posted Friends-only to Facebook. Yes, Facebook lets you manage different audiences and groups of friends, but that's putting a huge burden on the user to manage those lists, even for those willing to have a Facebook account. Can you imagine if all your Xbox Live and Playstation Online "friends" lists were merged with Facebook and could see all the private stuff you post friends-only on Facebook? Terrible, terrible, terrible idea.

    With the Xbox / Playstation approach, you can have a group of friends you enjoy gaming with, and if you opt into Facebook integration, you can also turn your real friends into game friends. (The ideal user story is: "Who am I real life friends with who also has an account on Oculus?") But they are and should be different social groups. They shouldn't be managed as one.

    And finally, this new change makes it impossible for devs to develop social features at work without Facebook friending everyone they work with. Which is a *really* bad idea... don't be Facebook friends with your coworkers. And furthermore, some devs have home and work Oculus accounts because they believe and support the platform, so their Facebook is already integrated with their home account. This has become an obstacle for developers.)

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