Pink Sugar

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    131 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Pink Sugar commented  · 

    To follow up on my previous post, this is what I've done and how it would show up in the Oculus launcher.

    Pink Sugar supported this idea  · 
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    Pink Sugar commented  · 

    I don't know why Oculus haven't said anything about this yet but I know what the issue is, I tested this several times to be certain and the conclusion is actually a little sad.

    The issue is with the data bandwidth limitation, though I can't be certain if the microphone is being transmitted to the DisplayPort or the USB 3.0 cable (Correct me on which one it passes through) but here's the gist of it : If you disable the Audio output of the rift S and just use the built-in mic, the random robotic sounds is completely eliminated. This is why I started using bluetooth earbuds for audio output, and kept the built-in audio disabled (even the oculus launcher keeps nagging about having no audio for the headset but it's a notification that doesn't pop up, just a blue dot in the launcher telling me that there's a notification about it).

    I've been using the rift S this way for months now and it doesn't bother me really, the earbuds I have last 10 hours per charge so it's fine by me with this setup. But that's a hint for Oculus : Check the data bandwidth through the cables and see which one is getting a bottleneck!

    EDIT : I forgot to add that you could do this the other way around as well, disabling the built-in mic and leaving the built-in audio enabled. Then you can go ahead and use your own mic like ModMic for example. This also causes the robotic voice issue to clear up.

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