CyborgVR

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  1. 2 votes

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    0 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
    CyborgVR shared this idea  · 
  2. 36 votes

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    5 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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    CyborgVR commented  · 

    Agreed, Jay - that’s a great use case. It seems that there are several valid precedents for allowing this capability, and compelling reasons why it is necessary. As such, it’s increasingly frustrating why the current implementation is so severely lacking.

    As more interactions become possible in VR, just as you’ve described, the lack of these basic usability features, has an outsized impact on user engagement. I hope FRL recognizes this, and prioritizes a fix in the near future.

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    CyborgVR commented  · 

    Thx, Daniel. I'm frustrated that not only is there no support for moving the keyboard, but that the current location is often so incredibly bad - as it obscures content in a majority of cases.

    No word back from the development team, and my bug was closed as "try a full restore, and see if that helps" - which it did not.

    CyborgVR shared this idea  · 

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