Filip
My feedback
-
43 votes
Filip supported this idea ·
-
16 votes
Filip supported this idea ·
-
224 votes
Filip supported this idea ·
-
154 votes
Filip supported this idea ·
-
200 votes
Filip supported this idea ·
-
14 votes
Filip supported this idea ·
-
40 votes
Filip shared this idea ·
-
330 votes
An error occurred while saving the comment -
526 votes
An error occurred while saving the comment Filip commented
We know that they lowered the refresh rate to 80hz because they wanted to have the same system requirements on Rift S as on CV1, but why wouldn't they enable 90hz for people that have system good enough to run it? I don't know.
Filip supported this idea ·
-
2,723 votes
Filip supported this idea ·
This is not possible. Oculus app has to convert sensors output to 3D position values. It is the same as Vive Cosmos: It also needs its external app for converting sensor output to 3D position values, that can be then used in Steam VR. Only devices that use Steam VR tracking (lighthouses) don't need to use any external apps, because Steam VR does this conversion from sensor to 3D position.