Filip

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  1. 21 votes
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    1 comment  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 10 votes
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    2 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 212 votes
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    30 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 81 votes
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    2 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 101 votes
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    11 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 14 votes
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    1 comment  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 1 vote
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    0 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 215 votes
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    7 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Filip commented  · 

    This is not possible. Oculus app has to convert sensors output to 3D position values. It is the same as Vive Cosmos: It also needs its external app for converting sensor output to 3D position values, that can be then used in Steam VR. Only devices that use Steam VR tracking (lighthouses) don't need to use any external apps, because Steam VR does this conversion from sensor to 3D position.

  9. 264 votes
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    16 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Filip commented  · 

    We know that they lowered the refresh rate to 80hz because they wanted to have the same system requirements on Rift S as on CV1, but why wouldn't they enable 90hz for people that have system good enough to run it? I don't know.

    Filip supported this idea  · 
  10. 2,157 votes
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    179 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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