An error occurred while saving the commentTom commented
This is a must-have for me, it kinda works, for the most part, some experiences and games require precision tracking close to the body or if the controllers in front of each other or behind your back. It does not work.
Oculus has a BIG choice here, produce a product that it's known you can't get this type of precision tracking / blind spots and customers will need to look to competitor products, or your fix it.
In Rift CV1 days, you wanted better tracking, you guy buy another sensor.
It will be interesting to see what place Oculus will take in the VR world now.Tom supported this idea ·