Rob Vanden Heuvel

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  1. 1,764 votes
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    87 comments  ·  Oculus Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  2. 49 votes
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    5 comments  ·  Oculus Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  3. 16 votes
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    1 comment  ·  Oculus Rift S and Rift » Store  ·  Flag idea as inappropriate…  ·  Admin →
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    Rob Vanden Heuvel commented  · 

    Agree 100%. As the store gets bigger, the ability to Hide/Ignore apps becomes increasingly important.

    You'd think Oculus would want to provide this type of curation because the more I can Hide things I don't care about, the more likely it is that I'll be exposed to other apps that I might actually buy!

    Rob Vanden Heuvel supported this idea  · 
  4. 192 votes
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    11 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  5. 444 votes
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    22 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  6. 848 votes
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    17 comments  ·  Oculus Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  7. 618 votes
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    9 comments  ·  Oculus Quest » Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  8. 826 votes
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    7 comments  ·  Oculus Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  9. 1,510 votes
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    12 comments  ·  Oculus Quest » Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
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    Rob Vanden Heuvel commented  · 

    A straight line tool would be terrific, especially if you can also drag the corners around to fine tune your space.

    The freeware Guardian Boundary Editor has some good ideas too. Like being able to create and delete nodes along a boundary line so you can adjust it. I use that to create arrows on my boundary that tell me at a glance which way is forward.

    Rob Vanden Heuvel supported this idea  · 
  10. 1,773 votes
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    13 comments  ·  Oculus Quest » Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  11. 1,629 votes
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    74 comments  ·  Oculus Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  12. 730 votes
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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

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    Rob Vanden Heuvel commented  · 

    One possible control scheme that deals with the strafing vs turning problem.
    1. Fwd/back works exactly as expected.
    2. While moving forward/backward, left/right on the joystick strafes.
    3. If not moving forward/backward, left/right rotates your view.

    An alternative:
    Click on the joystick to toggle the left/right control between strafing and turning.

    I prefer the first option but either is better than having to choose one scheme or the other by going through the Settings menu.

  13. 6,096 votes
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    647 comments  ·  Oculus Quest » Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 291 votes
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    10 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 
  15. 380 votes
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    34 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Rob Vanden Heuvel supported this idea  · 

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