Myles Cox

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  1. 905 votes

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    58 comments  ·  Oculus Quest 2 and Quest » First Party Apps  ·  Flag idea as inappropriate…  ·  Admin →
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    Myles Cox commented  · 

    This is the number one issue with the Quest platform in my experience. In a party with five or more friends, coordinating everyone is already difficult—but every single time we play we have to spend an entire hour finicking with parties/ingame audio, rebooting headsets, et cetera, just to have basic in-game voice chat where we can all hear each other. And that's only if all of us manage not to quit out of frustration, which has happened more often than I can count. If we're in a party before entering the game, it's usually fine. If four of us are in a party, all five of us enter the game, and then add the fifth person to the party, that fifth person will be stuck with in-game voice chat rather than the party chat, so we can all hear them but they can't hear us. Of course this is a system limitation within Android—no two apps can use the microphone simultaneously.

    I understand that a lot of this can be on the developer's side regarding microphone permissions. It should be a requirement for all developers who wish to use their own in-game voice chat to stop using the microphone if the user is in a party. If they don't, their app should be rejected from the store until it does.

    This is a harmful issue that can seriously hurt VR in the long run if it isn't fixed very soon.

    Myles Cox supported this idea  · 
  2. 2,289 votes

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    133 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Myles Cox supported this idea  · 

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