Fri13

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  1. 2,200 votes
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    127 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Fri13 supported this idea  · 
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    Fri13 commented  · 

    I have not made a facebook account to this date, and I am not going to start even considering making one.
    I didn't care about Facebook but about Oculus. And I did thought that Facebook would honor the Oculus idea by keeping Facebook account as optional for all Oculus games and devices and all, but only require it for the Facebook own applications and such services (messenger, facebook page and such)!

    Rift S will be my last product I own and use because I do not take my name to Facebook and public. Thanks, but no thanks!

  2. 2,630 votes
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    215 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Fri13 commented  · 

    So, this seems to be gone as trashbin because in "Oculus Event 7" the Quest 2 was announced, as well that Rift S will be discontinued.

    Thank you Facebook from failing to monetize one of the greatest features you had over others. Think about it for a while.

    Quest received a Hand tracking first. It was implied that RIft S would receive it after it comes out of Beta in Quest. Well, it came out of Beta in Quest but nothing was announced for Rift S.

    Now you have Quest users and Rift CV1 and Rift S users out there. But only Quest users has the hand tracking, Rift S users has the capability to have hand tracking, and CV1 users can't have it.
    Then you go to release a Quest 2 with pre-order and shipping in less than a month now, that has the hand tracking. And this all with the facebook account enforced.

    Who you think will consider Quest 2 over all other PC VR sets? You could have made very great bonus for Quest 2 by activating hand tracking in Rift S and get PC games add the support for it. Get the Rift S users custom to have a hand tracking capability!

    And now when the Rift S gets broken, upgrade is wanted to be done etc, the Rift S users would seriously consider Quest 2 (or Quest 3 at this release periods) as it supports as well the hand tracking and same games.

    Just think it for a while.

    You would have Rift S players thinking "I really love that hand tracking thing....". Where would they go? Well, they would opt to your new device over others that do not support hand tracking (yet!)!

    So well played Facebook, to turn your existing customers away!

    Fri13 supported this idea  · 
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    Fri13 commented  · 

    Now that hand tracking is official feature for Quest, are we going to get it added to Rift S as well? As that is a sign it is mature technology for casual users, so why not support the tech nerds and industry developers first, if not at least secondly?

    Flight simulators needs this, like go to play DCS or even VTOL VR. And you will rush the feature to those developers!

    I want to get away from colliding Rift S controllers, as every shooter game requires to place rear controller on HMD or at least near it, so just allow grabbing air and pulling trigger. Look at the Gun club VR or hot dogs and grenades.

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    Fri13 commented  · 

    Totally agree.

    The Rift S should be the priority, as it is the high end product by the performance you can get, and so on the leader what you can make next gen graphics and other performance.

    I do totally get that Quest huge benefit to be completely out of Rift S reach when it comes to easy to use, as you just start using it.

    I do love the whole idea of Quest how you can just now add a fiber optic cable to it to get the PC run the game or software, but it can't mean it just abandon the Rift S for that.

    If there is any technical changes to get it to the Rift S, it should be done. After all looking how QUest got the camera correction tech from Rift S too, so it should go both ways.

    And this would be a major finisher for the deal for benefit of Rift S compared to other high end products from other manufacturers when you can just use your HMD cameras to do tracking, instead the extension port or other attachments etc.

  3. 182 votes
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    14 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Fri13 commented  · 

    Add a minimal install option, a default (with tutorial) and then social where home is added.

    The Oculus launcher should be get down to 1 GB installer, updates to be around 500-900 MB etc.

    I want to decide what to install in first time, so I can keep things low space needed.

    Fri13 supported this idea  · 

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