Ben Reierson

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    35 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Ben Reierson commented  · 

    I came here for the first time specifically to find this. I had perfect tracking with the cv1 sensors and still have them. The rift s tracking is good, but clearly limited somewhat. I get tracking issues at the edges while playing beat saber. I have a pretty bright room (lots of windows with no black-out capability), and I think the redundancy of the three sensors helped the old system a lot.

    It seems obvious there is no technical reason this can't be done. In fact, it would be a great hackathon task. If I were a new member on the team, I'd use this to show how much I've grokked the tracking tech.

    I know it will be niche, but it could just be an 'experimental' feature. You can try it, it may work, but it's not fully supported. It would go a LONG way towards rewarding loyalty and not fully abandoning older tech.

    Ben Reierson supported this idea  · 

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