Anonymous
My feedback
-
423 votes7 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
An error occurred while saving the comment -
61 votes3 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
An error occurred while saving the comment Anonymous commented
Because of the Quest's 6 degrees of freedom, this might not be possible because it would suspect you're moving while you're riding. Even if they added a 3DOF mode, it would turn when the car turned.
-
123 votes
An error occurred while saving the comment Anonymous commented
The Quest is a new system, and most devs are only just getting into porting their games to the Quest. Next year, there should be a ton of games.
-
341 votes17 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
Anonymous supported this idea ·
-
1,591 votes
An error occurred while saving the comment Anonymous commented
Hey there! Although I do agree, I dont think this is the best place to post it. If I were you, I would contact Mojang about this!
-
1,105 votes
Anonymous supported this idea ·
-
1,258 votes
Anonymous supported this idea ·
-
3,071 votes
Anonymous supported this idea ·
-
1,891 votes14 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
An error occurred while saving the comment Anonymous commented
I usually have to make a lot of guardian boundaries due to the Quest not recognizing the play area fsr, or because it drifts too much. And sometimes it's because I set it wrong, and I cant just edit it, but instead have to make a new one.
I want to have the ability to edit my boundaries if they're too far off, and delete any unnecessary boundary copies I have.
Anonymous supported this idea ·
As Oculus Insight is a fairly new thing, it is impossible to track anything but the room, your position, and the controllers. In the Health and Safety video, it tells you to be sure to clear your play area of anything and anyone to minimize real life collisions.