For starters, I don't see the hand tracking thing taking off if the Quest is the only headset in existence to support it.
If the feature turns out to be any good, implementing it on the Rift S might give it a user base large enough for developers considering implement it.
For starters, I don't see the hand tracking thing taking off if the Quest is the only headset in existence to support it.
If the feature turns out to be any good, implementing it on the Rift S might give it a user base large enough for developers considering implement it.