Anonymous
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203 votes
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46 votes0 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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1,484 votes
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2,531 votes52 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
Hi all! Thanks for submitting and voting for this idea.
As part of the build 7.0 update that is rolling out this week, we’ve improved the overall performance of Guardian and added the following new features:
- If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
- If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
- You can now set multiple Guardians in the same room and switch between them.Since this idea is a bit more expansive in terms of what is being asked for, we’re going to leave this open for voting for now. We hope you enjoy the new Guardian settings that have been added in the meantime!
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1,231 votes
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7,490 votes713 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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444 votes
Good news! Venues launched on Oculus Quest last month! Keep an eye on the Oculus blog (oculus.com/blog) for announcements about upcoming Venues events. I’m marking this idea as ‘Started’ since there are additional asks listed here. See you all in Venues on Quest!
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1,025 votes17 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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1,790 votes
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201 votes
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858 votes18 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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1,987 votes90 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
Anonymous supported this idea ·
I've kept my Go because of Rooms and Catan. Once these come out for Quest, they'll be no need for the Go. Until then, the Go is the superior platform for social VR!!! Seriously! On top of this, I've noticed the audio quality when calling friends within Quest is inferior to the Go. Seems like a much lower bitrate. Maybe this has something to do with a delay to rolling out social VR, until the widely reported audio issues are sorted.