TaintFist

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  1. 44 votes

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    2 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TaintFist supported this idea  · 
  2. 44 votes

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    1 comment  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TaintFist supported this idea  · 
  3. 115 votes

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    27 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    TaintFist commented  · 

    In version 1.0, I could run steam games and apps through SteamVR (no choice, it autoloads whenever you launch a VR title in steam) without Oculus Home launching.
    With the new 2.0 update, I now have to launch and run BOTH Steamvr and Oculus' entire suite of software to run just 1 game. The system resource impact may not be huge, but it is significant. VR games are system intense even with a top end rig, so having software running in the background that has zero purpose is a waste of resources that could be used by the game you are trying to play.

    I'd like either the option to revert to 1.0, or for 2.0 to give the option (by flag or pop-up, I really don't care how) to only run software that is required by the application you are running.

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    TaintFist commented  · 

    Also, the original version allowed the use of Rift and touch without home app or anything else running other than the runtime necessary for the rift and touch to work. This is very important when you want to play a game from 3rd parties like steam, that force their own platform (steamVR) on you. With core 2.0, I now have 2 complete game launch platforms running to play 1 game, it's ridiculous. Home 2.0 is lovely, but when I'm not wanting or needing to use it, it is sucking valuable resources from my system.
    I would switch back to 1.0 in a heartbeat.

  4. 37 votes

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    1 comment  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    TaintFist commented  · 

    Yes, definitely this. Everyone (including Oculus) knows that there are VR games not available on the Oculus Store. Some of those games, even though they support Rift and Touch, cannot be launched from Oculus Home, and some (I'm looking at you steam) mandatorily have their own platform (ie. SteamVR).
    When trying to play one of these games, it eats up system resources for no reason at all to have the entire suite of Oculus software running in the background. It's being debated how many Mb of memory is actually used, but frankly, if there is no purpose for it to be running, even 1 Mb is too much. Games are very system intense these days, especially VR games, and we cannot afford to simultaneously be running 2 separate launch platforms to run 1 game. It's ludicrous.

    TaintFist supported this idea  · 

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