Stefan

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  1. 10 votes

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    1 comment  ·  Oculus Quest 2 and Quest » First Party Apps  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 174 votes

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    23 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 7,668 votes

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    Stefan commented  · 

    @Nicklas Westerberg: I got the multi user feature on my Quest 1 yesterday with version 29. So you should also get it soon.

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    Stefan commented  · 

    The lack of multiple profiles has basically forced us to buy all content for the same account - which happens to be my son's. And now that a Facebook account is required for multiplayer we all have to use his account? Seriously Oculus?

    https://oculus.uservoice.com/forums/921937-oculus-quest/suggestions/39317167-remove-mandatory-facebook-login

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    Stefan commented  · 

    I wish it was just an oversight, but I'm not so sure:

    “At launch, Quest can be connected with one Oculus account,” reads a statement from Facebook. “That said, we know Quest is the kind of headset people will want to share, so we’re exploring multi-account support for the future.”

    May 17 2019

    https://uploadvr.com/facebook-oculus-quest-one-account/

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    Stefan commented  · 

    Almost a year ago they said they'd look into it. When will this finally arrive?

    https://uploadvr.com/facebook-oculus-quest-one-account/

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    Stefan commented  · 

    The lack of the possibility to switch between accounts has forced me to buy all my content for my son's account, because we already bought a good number of cross buy titles for that account before. This gets really annoying because we can't have separate contacts or multiplayer identities (unless the app has implemented its own profiles that like RecRoom does).
    And things will only get worse with Facebook's Horizon...
    Switching profiles is simply a must have. Family sharing would be great too. (https://oculus.uservoice.com/forums/921937-oculus-quest/suggestions/37713472-family-sharing) so vote for that too.

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    Stefan commented  · 

    I'm watching this issue since launch of the Quest. I've seen workarounds that stopped working after an update. And I contacted support multiple times but they don't have any information about any progress either. So frustrating...

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    Stefan commented  · 

    This really is a must have feature for any gaming console - which the Quest claims to be for VR. This should include switching between users and sharing the games installed on the device.

  4. 1,857 votes

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    43 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 5,231 votes

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    426 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 3,045 votes

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    237 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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    Stefan commented  · 

    This would be great but I think having the option to switch between users on Quest has to be implemented first, see https://oculus.uservoice.com/forums/921937-oculus-quest/suggestions/37711489-multiple-users.

  7. 398 votes

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    36 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 2,216 votes

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    268 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 1,576 votes

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    28 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 1,861 votes

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    18 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 2,585 votes

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    Thanks to everyone who has voted for this idea! As part of a previous software update, we added the Environments setting to give you more control over your Home space. You can view and change your environment from your Settings panel. To do this point at your bottom toolbar and select Settings > See all > Virtual Environments. Then point and choose the environment that you want to apply. This feature is now available to all users.

    As both the initial idea and the comments speak to a functionality request that goes beyond this addition (things like decorating your space with objects, being able to move around the space, etc.), we are marking this idea as started to leave it open for voting rather than closing it as complete. We hope you are enjoying the new environment options we have added!

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  12. 2,612 votes

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    Hi all! Thanks for submitting and voting for this idea.

    As part of the build 7.0 update that is rolling out this week, we’ve improved the overall performance of Guardian and added the following new features:

    - If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
    - If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
    - You can now set multiple Guardians in the same room and switch between them.

    Since this idea is a bit more expansive in terms of what is being asked for, we’re going to leave this open for voting for now. We hope you enjoy the new Guardian settings that have been added in the meantime!

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  13. 18 votes

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    2 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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    Stefan commented  · 

    Even better fix the "poor tracking" issues completely - its not a hardware issue if unplugging and plugging can resolve it... 😊

    A lot of people suffer from it as the number of votes for naming the sensors shows: https://riftcorebeta.uservoice.com/forums/907760-desktop-app/suggestions/32539285-allow-naming-of-sensor-devices

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  14. 32 votes

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    3 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 477 votes

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    27 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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    Stefan commented  · 

    The fact that this idea gets so many votes clearly shows how many people suffer from the "poor tracking" issue - including me...
    But I think naming sensors would be a poor workaround. A better one would be to be able to reset the sensors via software: https://riftcorebeta.uservoice.com/forums/907760-desktop-app/suggestions/32546782-allow-us-to-reset-sensors-from-in-app
    Even better fix the "poor tracking" issues completely - its not a hardware issue if unplugging and plugging can resolve it... 😊

  16. 475 votes

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    8 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 25 votes

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    2 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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    Stefan commented  · 

    With the standard placement of the third sensor in one of the rear corners I always had occlusion problems in the corner without a sensor. I found putting the third sensor in the center improves the tracking - but the setup always wants me to move the sensor into the corner again. It's odd that I have to ignore the warning for best results...

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  18. 99 votes

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    2 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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