Kyle Scott Kennedy

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    2 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
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    Kyle Scott Kennedy commented  · 

    Agreed. The blog posts about room-scale sensor placement are helpful - but some of the recommendations should be baked into the application itself. One can assume that the recommendations made within Oculus' sensor setup can be dynamic based on the number of sensors detected. If two sensors are in use - and are seen within the margins considered 'opposing' - you can tailor the warning regarding "room scale" to effectively tell the user that this should configuration may work, but should they experience occlusion - try resetting the orientation of their play space, moving the sensors to face the play area - etc etc etc.

    Additionally - I recommend the final component of the sensor configuration - where you put on the HMD and confirm the center of your play space - should not only show the sensors in VR space - but draw their cone of vision and show where they converge.

    This would go a great ways to help users fine tune the angle at which their two or three sensors are positioned - as to better cover their play space.

    Kyle Scott Kennedy supported this idea  · 

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