Lulu Vi Britannia
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5,315 votes
Lulu Vi Britannia supported this idea ·
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7,703 votes722 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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735 votes
Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!
Lulu Vi Britannia supported this idea ·
An error occurred while saving the comment Lulu Vi Britannia commented
Hey there,
Thank you for implementing the natural walking in Home. But as it is today, the system is unpractical, unnatural, and unusual. Here's the list of all the problems :- This is not the usual method for character controlling. Everyone using gamepads is used to having one stick for translations, one stick for rotations. Even those who use keyboard&mouse are used to assymetric controls (for example, WASD for translations and the mouse for rotations). This is how EVERY SOFTWARE is designed, there is no point in making it otherwise. This just goes against any intuition.
- There are no side steps. This motion is important in many cases (playing basketball, for example) and not being able to do it is just not natural and not practical.
- The main argument for this motion system is "it is equal for right-handed AND left-handed". If this equality is really a concern, there is a way to intervert the sticks for translation and rotation with the usual method. Just put an option to intervert the two sticks, and the problem is solved.
There is no denying that in terms of software ergonomics, the current system isn't good and is far worse than the usual method. Please consider modifying this. Right now, the Home character walking is robotic. It has to change. Thank you for considering it.
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10 votes
Lulu Vi Britannia supported this idea ·
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44 votes
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4 votes
Lulu Vi Britannia supported this idea ·
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60 votes
An error occurred while saving the comment Lulu Vi Britannia commented
I agree! Right now the monitor is just a burden on the GPU. It is a waste of power we can't really afford when using VR.
Lulu Vi Britannia supported this idea ·
This is such a basic feature that I don't understand why Oculus hasn't implemented it yet.
It's hilarious that Facebook, who's all about social features, didn't make that a priority. What, family and friends doesn't count as social network? We should be able to have multiple accounts to share the headset with others.