Christian Knutsson

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  1. 22 votes

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    1 comment  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson supported this idea  · 
  2. 14 votes

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    3 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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    Christian Knutsson commented  · 

    Agreed. I've temporarily disabled UAC because of this, but I don't think that's an acceptable long-term workaround.

    Christian Knutsson supported this idea  · 
  3. 57 votes

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    5 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson shared this idea  · 
  4. 391 votes

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    26 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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    Christian Knutsson commented  · 

    I think the larger issue here is that there are no simple, clean ways of wirelessly mirroring an Android or iOS device to a Windows computer without jumping through lots of hoops. Most solutions I've seen are "see but don't touch", so there's no interactivity with the phone.

    If this wasn't the case, we could simply pull the mirror window out of Dash and that'd be that.

  5. 17 votes

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    4 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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    Christian Knutsson commented  · 

    Oculus Dash works perfectly for me with my 3x 1080p monitors. Perhaps your GPU can't handle four simultaneous outputs?

  6. 45 votes

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    3 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson supported this idea  · 
  7. 69 votes

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    6 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson supported this idea  · 
  8. 369 votes

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    7 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson supported this idea  · 
  9. 460 votes

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    8 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson supported this idea  · 
  10. 735 votes

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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

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    Christian Knutsson commented  · 

    Look at Gunheart for a role model of how locomotion options should look. Comfort blinders and multiple options for turning and teleporting while free locomotion is still enabled make all the difference.

    Christian Knutsson supported this idea  · 
  11. 32 votes

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    3 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Christian Knutsson shared this idea  · 
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