TickTock

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  1. 4 votes

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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock shared this idea  · 
  2. 60 votes

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    13 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
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    TickTock commented  · 

    There is no reason we should have to have a real physical monitor any more (except for the occasional BIOS and POST debug). I can use an emulator (hardware) for now but ideally, the desktop app should be completely independent of what is physically connected. The only thing I want connected to my GPU is the Rift.

  3. 32 votes

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    3 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    TickTock commented  · 

    (Also, this was registered under "Desktop App" - should probably go in the "Home" category)

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    TickTock commented  · 

    Definitely need something like this. Meanwhile, although a little ugly there is a work-around (https://forums.oculusvr.com/community/discussion/49993/solved-switching-between-room-scale-and-sit-down-setups/p1) and I have confirmed it still works with Core 2.0 beta.

    TickTock supported this idea  · 
  4. 2 votes

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    0 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock shared this idea  · 
  5. 159 votes

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    5 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  6. 77 votes

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    1 comment  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  7. 8 votes

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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 4 votes

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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 209 votes

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    5 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  10. 1 vote

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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 10 votes

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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 185 votes

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    8 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  13. 49 votes

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    3 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 238 votes

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    11 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 18 votes

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    2 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  16. 733 votes

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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

    TickTock supported this idea  · 
  17. 21 votes

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    4 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    TickTock commented  · 

    This is already the case when you teleport - the sensors show on the orientation rectangle just before you jump. I like the sparking sensor idea! :-)

  18. 29 votes

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    1 comment  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  19. 477 votes

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    27 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock supported this idea  · 
  20. 5 votes

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    0 comments  ·  Oculus Rift S and Rift » Desktop App  ·  Flag idea as inappropriate…  ·  Admin →
    TickTock shared this idea  · 

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