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  1. 308 votes

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    22 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  2. 1,184 votes

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    18 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 1,862 votes

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    114 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  4. 20 votes

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    Anonymous commented  · 

    Voted. The Oculus GO had a brightness setting so the Quest should get one too. Even if only a minimal brightness range (as to not affect how games look), it would be appreciated.

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  5. 385 votes

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    55 comments  ·  Oculus Quest 2 and Quest » First Party Apps  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 1,987 votes

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  7. 396 votes

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    6 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 1,437 votes

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    29 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 2,140 votes

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    23 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 923 votes

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  11. 323 votes

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    10 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    'While running SteamVR without Oculus isn't possible, doing the reverse and running Oculus without SteamVR is. Oculus should make a native OVR-compatible compositor (similar to how OpenComposite works).'

    This is where the OpenXR standard is supposed to excell. This topic and some of the commenters here don't seem to understand what the Oculus software does. The Oculus software handles all the VR tracking data and guardian settings (among other things); STEAMVR does not do this!!! Thus, while you'll still need to run the Oculus software, the OpenXR API will allow games on STEAM to bypass STEAMVR and hook directly into the Oculus runtime.

    Valve has only recently pushed out a BETA OpenXR API, I say recently like June 2020 (whereas Oculus has made it available since late 2019). OpenXR is mainly a developer thing, but it should make games easier to access on the STEAM side (Oculus may still be closed other headsets).

  12. 195 votes

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    14 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 5 votes

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    0 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 2,266 votes

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    130 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    At least for the Rift, a FACEBOOK account shouldn't be required to use the social features (like the friends list). I don't care what Oculus requires for the Quest.

  15. 217 votes

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    6 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 905 votes

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    14 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 17 votes

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    2 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    100% agree ! Great suggestion

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  18. 448 votes

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    128 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 153 votes

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    13 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 29 votes

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    1 comment  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    There's already a topic with 900+ votes regarding adding hand tracking to the RIft S. I'd encourage you to vote there: https://oculus.uservoice.com/forums/918556-oculus-rift-s-and-rift/suggestions/38690920-optical-handtracking-for-rift-s

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