Anonymous
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308 votes
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1,184 votes
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1,862 votes
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20 votes5 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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385 votes
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1,987 votes90 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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396 votes
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1,437 votes
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2,140 votes
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923 votes74 comments · Oculus Quest 2 and Quest » Core Software / Guardian · Flag idea as inappropriate… · Admin →
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323 votes
An error occurred while saving the comment Anonymous commented
'While running SteamVR without Oculus isn't possible, doing the reverse and running Oculus without SteamVR is. Oculus should make a native OVR-compatible compositor (similar to how OpenComposite works).'
This is where the OpenXR standard is supposed to excell. This topic and some of the commenters here don't seem to understand what the Oculus software does. The Oculus software handles all the VR tracking data and guardian settings (among other things); STEAMVR does not do this!!! Thus, while you'll still need to run the Oculus software, the OpenXR API will allow games on STEAM to bypass STEAMVR and hook directly into the Oculus runtime.
Valve has only recently pushed out a BETA OpenXR API, I say recently like June 2020 (whereas Oculus has made it available since late 2019). OpenXR is mainly a developer thing, but it should make games easier to access on the STEAM side (Oculus may still be closed other headsets).
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195 votes
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2,266 votes
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An error occurred while saving the comment Anonymous commented
At least for the Rift, a FACEBOOK account shouldn't be required to use the social features (like the friends list). I don't care what Oculus requires for the Quest.
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217 votes
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905 votes
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An error occurred while saving the comment Anonymous commented
100% agree ! Great suggestion
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448 votes
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153 votes
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29 votes
An error occurred while saving the comment Anonymous commented
There's already a topic with 900+ votes regarding adding hand tracking to the RIft S. I'd encourage you to vote there: https://oculus.uservoice.com/forums/918556-oculus-rift-s-and-rift/suggestions/38690920-optical-handtracking-for-rift-s
Anonymous supported this idea ·
Voted. The Oculus GO had a brightness setting so the Quest should get one too. Even if only a minimal brightness range (as to not affect how games look), it would be appreciated.