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  1. 3 votes
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    Anonymous commented  · 

    Voted. The Oculus GO had a brightness setting so the Quest should get one too. Even if only a minimal brightness range (as to not affect how games look), it would be appreciated.

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  2. 97 votes
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    21 comments  ·  Oculus Quest 2 and Quest » First Party Apps  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 1,726 votes
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  4. 105 votes
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    2 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 1,062 votes
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    24 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous supported this idea  · 
  6. 1,651 votes
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    18 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 269 votes
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  8. 304 votes
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    10 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    'While running SteamVR without Oculus isn't possible, doing the reverse and running Oculus without SteamVR is. Oculus should make a native OVR-compatible compositor (similar to how OpenComposite works).'

    This is where the OpenXR standard is supposed to excell. This topic and some of the commenters here don't seem to understand what the Oculus software does. The Oculus software handles all the VR tracking data and guardian settings (among other things); STEAMVR does not do this!!! Thus, while you'll still need to run the Oculus software, the OpenXR API will allow games on STEAM to bypass STEAMVR and hook directly into the Oculus runtime.

    Valve has only recently pushed out a BETA OpenXR API, I say recently like June 2020 (whereas Oculus has made it available since late 2019). OpenXR is mainly a developer thing, but it should make games easier to access on the STEAM side (Oculus may still be closed other headsets).

  9. 182 votes
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    14 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 5 votes
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    0 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 2,202 votes
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    127 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    At least for the Rift, a FACEBOOK account shouldn't be required to use the social features (like the friends list). I don't care what Oculus requires for the Quest.

  12. 207 votes
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    5 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 837 votes
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    13 comments  ·  Oculus Quest 2 and Quest » Store  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 16 votes
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    2 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    100% agree ! Great suggestion

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  15. 405 votes
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    114 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 147 votes
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    12 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 28 votes
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    1 comment  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    There's already a topic with 900+ votes regarding adding hand tracking to the RIft S. I'd encourage you to vote there: https://oculus.uservoice.com/forums/918556-oculus-rift-s-and-rift/suggestions/38690920-optical-handtracking-for-rift-s

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  18. 4 votes
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    2 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    Quest + Link will render the game at a much lower resolution than what the Rift S will render the game. Sure, Quest now has 'PC ability', but it will be the lesser experience. Oculus themselves have said Link will not replace the Rift experience.

  19. 9 votes
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    1 comment  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 5 votes
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    0 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
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