George Kong

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  1. 153 votes

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    12 comments  ·  Oculus Rift S and Rift » Store  ·  Flag idea as inappropriate…  ·  Admin →
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    George Kong commented  · 

    Yes... having spatial interaction with the store would be huge. An obvious and much needed way of seperating virtual store fronts from just 'digital storefronts' - leveraging the advantage of digital with the sort of spatial/environmental interaction that we're accustomed to with real life.

    And as it stands, it's especially jarring coming from Oculus Home to Oculus store - home using the new spatial navigation paradigm, to Store using the old, fixed in place with menu in front of you paradigm.

    Ideally... you'd have both - the first thing you're greeted with in the Store is the big digital menu...

    But the digital menu is really bad for discovery, because you have hundreds to thousands of items buried in menus that are increasingly unwieldly to navigate.

    It'd be nice if you could wander the mall through themed sections (or at least initially, walk the area and have walls dedicated to various themes).

    And then pick up game boxes/cover art (I mean this already exists in Oculus Home right now; just draw inspiration from Vinyl Records which are large format and can hold beautiful artwork).

    When the user flips the cover over, they're greeted by the screen shot media, the blurb, even moving video/gifs on the back cover (so they're kinda magical covers like you'd expect from say... Harry Potter... but also VR).

    It'd provide for a much more tactile, but more importantly, fun shopping experience!

    At the same time... having such a virtual mall is an ideal opportunity to present to players the things that they can get for the Oculus Home - even if they can't straight up buy them, they can go have a look, and see what things are available, what their requirements are (buy this game, or get this achievement, or login X times).

    George Kong supported this idea  · 
  2. 132 votes

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    8 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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    George Kong commented  · 

    Resizing objects would be very appreciated. Some objects are just too large - the low table especially is much larger then I'd have liked.

    More basic objects like the cubes should be scalable on individual axis, while more complex forms would become distorted like that... so I guess each object needs to have their individual scale limits.

    George Kong supported this idea  · 
  3. 735 votes

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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

    George Kong supported this idea  · 
  4. 185 votes

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    8 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    George Kong supported this idea  · 

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