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  1. 1,919 votes
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    99 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous supported this idea  · 
  2. 1,567 votes
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    64 comments  ·  Oculus Quest » Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 86 votes
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    3 comments  ·  Oculus Go » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Anonymous commented  · 

    This is a must. There are third party apps that I believe are also just as important to the Quest's success (adult industry) and it needs to be an easier process for stuff like this. All the while Oculus can still have their high standards for the app store.

    Let the app store be the end goal for developers, but let us have back our "Oculus Share" times where it was easy to pass around concepts. This is how amazing things are accidently discovered. The learning phase is still not over, but Oculus is really acting like it is.

    I respect the fact that they have higher curation standards, it makes sense.. but I don't think making sideloading easier is in opposition to that goal.

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  4. 20 votes
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    0 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 730 votes
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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

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    Anonymous commented  · 

    Yes and snap turning please! Like skyrimVR basically.

  6. 184 votes
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    8 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous shared this idea  · 

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