Anthony van Niekerk
My feedback
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219 votes
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526 votes
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2,723 votes
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7 votes
An error occurred while saving the comment Anthony van Niekerk commented
30 robot arms (all the same arm)
Lots and lots of t-rexes.And a couple of times I've had ZERO items when breaking that cube. Zero items appear.
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6 votes
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7 votes
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735 votes
Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!
An error occurred while saving the comment Anthony van Niekerk commented
I can't believe it is teleport and snap turn only. :(
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I'm really worried about this. It would mean lazy implementation of constellation along side Insight, instead of fixing insight.
I want my solid tracking. But don't I want to re-invest in Constellation. Even though it just appears to be the simplest solution.
The reason for the lost tracking is apparently how bright and glaring the leds are on the Touch S controllers are.
How bright do these things have to be??
I've noticed my sensors are still tracked when they're on the other side of the room from the HMD. I'm much more likely to use my hands close to my face, than 14 ft away from me. Why not tone it down and optimize tracking for more realistic arm length use.
Those sensors on the front need to track in a more downward position. It is where yo unaturally operate items in VR.