Anthony van Niekerk

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  1. 218 votes

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    6 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  2. 468 votes

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    133 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  3. 524 votes

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    24 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  4. 2,716 votes

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    218 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  5. 2,294 votes

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    133 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  6. 5 votes

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    0 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk shared this idea  · 
  7. 49 votes

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    10 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  8. 69 votes

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    1 comment  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  9. 224 votes

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    31 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  10. 398 votes

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    36 comments  ·  Oculus Rift S and Rift » General  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
    An error occurred while saving the comment
    Anthony van Niekerk commented  · 

    I'm really worried about this. It would mean lazy implementation of constellation along side Insight, instead of fixing insight.

    I want my solid tracking. But don't I want to re-invest in Constellation. Even though it just appears to be the simplest solution.

    The reason for the lost tracking is apparently how bright and glaring the leds are on the Touch S controllers are.

    How bright do these things have to be??

    I've noticed my sensors are still tracked when they're on the other side of the room from the HMD. I'm much more likely to use my hands close to my face, than 14 ft away from me. Why not tone it down and optimize tracking for more realistic arm length use.

    Those sensors on the front need to track in a more downward position. It is where yo unaturally operate items in VR.

  11. 7 votes

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    4 comments  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
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    Anthony van Niekerk commented  · 

    30 robot arms (all the same arm)
    Lots and lots of t-rexes.

    And a couple of times I've had ZERO items when breaking that cube. Zero items appear.

  12. 7 votes

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    1 comment  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  13. 7 votes

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    1 comment  ·  Oculus Rift S and Rift » Dash  ·  Flag idea as inappropriate…  ·  Admin →
    Anthony van Niekerk supported this idea  · 
  14. 735 votes

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    72 comments  ·  Oculus Rift S and Rift » Home  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all – we’re marking this idea as started, as joystick locomotion was implemented in a previous software update. However, from the comments, it is clear that this idea has morphed a bit to include the specific request of strafing being included in the control scheme. I’ve updated the idea title to include the request for strafing controls. Thanks!

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    Anthony van Niekerk commented  · 

    I can't believe it is teleport and snap turn only. :(

    Anthony van Niekerk supported this idea  · 

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