An error occurred while saving the commentAnonymous commented
120 Hz should be Oculus' biggest priority after Wireless Link.
90 Hz with backlight strobing still flickers visibly and causes headaches. There is a reason why ULMB on PC monitors is only available at 120 Hz and above, it's because below that threshold flicker is visible (similar to 60 Hz AC on street lights, which was settled on by Tesla and various standards bodies a century ago. 60 Hz AC = 120 Hz DC). 90 Hz is not an ergonomic refresh rate when you have deliberate flickering to reduce persistence / motion blur. Flickering induces headaches and is a massive comfort issue. Please enable 120 Hz ASAP.
120 Hz would also allow 2:2 pulldown for 60 FPS VR Video content, and playing 60 FPS PC and console games in the headset (even if in 2D). So it would automatically be smoother just by virtue of 120 Hz being an integer multiple of 60.
Same goes for 24 FPS content, which is the norm. On a 60 or 90 Hz display, it won't be smooth. You need an integer multiple of the refresh rate.
Finally, 120 FPS at 120 Hz would be ideal for not only PC VR, but simpler graphics standalone games like Beatsaber which could easily achieve 120 FPS because they're barely rendering anything on screen anyway, most of these games are v basic graphically but the increase in responsiveness and reduction in latency would be very welcome in fast action and exercise games.
Also, finally, 120 FPS over Link would be better achieved with HEVC codec than H264 on many PCs since you use the GPU hardware to do realtime video compression anyway. And the Quest 2's GPU can decode HEVC at 90 FPS just fine, I assume it can also do 120 FPS too since the XR1 chipset from Qualcomm is rated for 120 FPS VR according to the specs on their website. Presumably this applies to video decoding too.
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