Matthew Bermudez

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    41 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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    Matthew Bermudez commented  · 

    Even recently with a game like The Last of Us Part 2 creating such an expansive array of options for users with different disabilities. While some of those sure are game type related and how a game can be played. The other side of that story is how much Naughty Dogg's UX team invested so much into accessibility and it shows. Some of these features I can imagine could be adapted through the use of vibrations, whether from the headset at multiple points or through different points within the controllers. Even something as simple as giving the user the ability to change font size or color to account for different forms of blindness these features alone have the potential to shoot sky forward what accessibility options are currently available.

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    Hi all! Thanks for submitting and voting for this idea.

    As part of the build 7.0 update that is rolling out this week, we’ve improved the overall performance of Guardian and added the following new features:

    - If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
    - If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
    - You can now set multiple Guardians in the same room and switch between them.

    Since this idea is a bit more expansive in terms of what is being asked for, we’re going to leave this open for voting for now. We hope you enjoy the new Guardian settings that have been added in the meantime!

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    80 comments  ·  Oculus Quest 2 and Quest » General  ·  Flag idea as inappropriate…  ·  Admin →
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