Remove Mandatory Facebook Login!
Remove Mandatory Facebook login in order to accept friend requests and use the Oculus app. I have never had Facebook nor do i want it. I just want to play vr. I don’t want to have to have facebook to enjoy my 500$ Virtual Reality Headset with my friends.
Brendan Dilloughery commented
I won't be able to use these in schools if there is a required Facebook account. You lose out on thousands of students nationwide or worldwide using these as learning tools because of your terrible corporate history of privacy. No school would allow force students to create Facebook accounts.
Imagine some guy who got mad at you in VR hacking into your headset and finding out all your personal information.
This post was made by Rift CV1 gang
Jay Mayo commented
I'm okay with owning a facebook account, but there are new users who can't even create a new facebook account for their Oculus Quest 2. That spells trouble for consumer confidence. Please reconsider having a mandatory Facebook account. Or allow "virtual accounts", which are facebook accounts that are only for Oculus (profile pic would be the Oculus Avatar and activity would only be restricted to Oculus apps).
Isaac C commented
it’s literally an oculus quest. u need a microsoft account for your xbox so why are you complaining about a facebook account for a facebook run company ?
FluGame J commented
I’m a kid and I don’t want to be forced to use a Facebook account just to play with my friends.
Debbie Boscombe commented
Just food for though - are you requiring that all users of an Oculus Quest be at least 13 years old? I can imagine lots of kids of younger ages wanting to get one - but the requirement that you log in with a facebook account means that these kids have to log in and have access to their parents' or other adult's account. Strange that you would encourage this breach of security, and potentially having an underage child be able to see some adult content.
That being said - I am a teacher and want to use the Quest to test VR programs that my students build in Unity. I can't justify to my administration why we have to log in to a device with a facebook account. If this continues, we will have to use other VR devices. Logging in with facebook is simply not an option for us. If you don't remove this requirement for the Oculus 2, you're going to miss out on a LOT of sales because there are A LOT of teachers using the Quest right now. Please reconsider.
So much for Oculus Quest 2 in schools. That is OK. Oculus/Facebook do not want that youth market anyway.
Kenr Ganevsky commented
We will not use the new oculus quests in our classroom if it requires our students to have to have a Facebook account or just sign into an existing one. We will be looking at other manufacturers
Sean Wybrant commented
To Whom It May Concern:
I have a Facebook account, appreciate the opportunity to connect with my friends/families/colleagues/communities for both personal and professional reasons, and generally support the platform; I have also been a guest at FB headquarters, worked with people on your staff, and presented from your studio. I have also been a part of the group that informed the Facebook Educator Guide. I have been a supporter of many of your platforms in a personal capacity and a cautious participant from a professional capacity where I have tried to inform your approaches, at your request, in order to provide some guidance and oversight about educational matters.
As an educator and a developer I am seriously frustrated by this change, and as a personal user I am equally frustrated and concerned.
The idea that you are going to make VR hardware widely accessible and then restrict access to the hardware, especially after people have paid for it, is very concerning. This is doubly so for educators and schools that have repurposed funding for the promise the Oculus Quest provides, but who will now not be able to use them because their districts will not allow Facebook accounts. For programs like mine, where kids are trying to develop experiences for hardware like this or in projects like a current project I am working on with the University of Colorado at Colorado Springs this change will push us into a space of developing for alternatives to the Quest and probably the entire Oculus line as well. That would be a shame for both of us I am pretty sure; for example, in addition to the work I am doing with UCCS, I took your headsets with me to teach underrepresented students in Saipan about developing for your hardware and have been working with a group of students to make an experience to let people see and interact with content and models of real WWII wreckage sites in an experience that will be put on display at The National Museum of WWII Aviation. High school students made those things in partnership with people from industry and post-secondary programs; we will continue to do this work, we just might have to do it with a different hardware manufacturer.
While education is currently a niche community in the VR space, eventually it is going to be a major player and you will lose or delay many of the promising developers in our programs to other headset manufacturers who do not put this kind of restriction on the use of their hardware over the course of the coming years. Even worse from a long term perspective you run the risk of making the educators who have been on the journey with you from early days abandon their support of your company and hardware, and that has long-term, deep ramifications for the development of the next major market in VR, at least for Oculus.
In a more base sense, this decision goes against the promise of giving both developers and end users the freedom to make their own decisions about how best to develop for, support, and use your services. There is very little benefit from this decision to the majority of the people who have spent time, energy, effort, money, and good will to attract people into the space of developing for these technologies. This is especially, if not astoundly so for those of us in the education space. While many users may not revolt and sell their headsets as they threaten in so many posts, many of us in the education space are now having to make the very real and long term decision to do so. If people like me in the education space choose to go somewhere else it will be very difficult to bring us back; I am about to have to have some hard conversations with people who have funded the purchase of headsets that we now risk the possibility of no longer being able to use. I am only one teacher, and my program isn't known for making the next big game or for making mindblowing releases, but I am known as one of the people who is making it possible for you to have future developers for platforms like yours and I have literally changed the way that kids around the world see the possibilities of hardware like yours; I would hate to have to point out your approach to Oculus accounts as both the prime example of ethical issues one faces when working with companies/developers and of why one should be very careful about how they make decisions about who/what to develop for/with. I don't make games, I make it possible for students to envision a completely different future, and I really hoped that in our journey you would be a part of those visions; with this change, I don't know that I would be able to make that commitment.
I will be sending this posting to people at Facebook and Oculus through email as well, but please feel free to contact me at firstname.lastname@example.org or at email@example.com if you would like to have a conversation.
Educator - Digital Media Studies
2017 Colorado Teacher of the Year
I have been on the edge of buying the latest headset but will not touch it if FB login is mandatory or even if features are significantly crippled without a FB login. I only keep FB for about 2 people and sadly for work because so many student clubs use FB. Otherwise I minimize my use of the polluted FB platform.(I wish the game engine forum that pointed me to this thread was somewhere else)
Glenn Gunhouse commented
I am a Facebook user, but I still object to this new policy. It does go against the promises that were made when Facebook acquired Oculus.
This policy is gives Facebook and it’s accompanying conditions is entirely invasive, especially in the area of collecting data about the user’s environment. The use of Facebook features on the device should be separated to allow the user choice, and anonymity.
This is so sad, loving my Quest and gaming in general, but will never have a facebook account, and for that reason I will never have any future Quest... stupid facebook. But one thing is certain they don't give a crab about our opinions and will keep doing what they allready do. This topic has 2647 votes it is a drop in the facebook ocean. This is really sad. :-(
Adrian Blot commented
This business behavior in my opinion is unacceptable. I boycott all products that do this and I really do enjoy my quest. Looks like I'll focus all future investment in VR elsewhere if this comes to pass. The quest is my first VR experience and it was the unthethered capabilities that attracted me. I am against Facebook social media entirely so I believe overall this is going to hurt the VR community as more and more people I know are cutting ties with Facebook.
The thing I do not understand is that of all of the lawsuits, privacy issues, data collection, promises broken, have to report to congress, the bad reputation they have, employees leaving because of ethical issues, and now have to HAVE a FB account to run the quest and have the threat of loosing connectivity and loosing purchased apps and games you would think FB would try to earn trust of the public which after loosing it will take a long time to get back but have to start somewhere, so now even if they reverse the desicion again damage done, I love the quest but the politics behind it is terrible..unfortunately no lessons have been learned
Kirk Johnston commented
Yeah, I don't care that it's optional just now for those people who care about all this "social" **** as I see it, and I certainly never use it, but I absolutely do not agree with it being mandatory.
Not everybody wants a facebook account.
Some of us just dont want to link our headset to our FB as you will 100% use our data to advertise to us.
HTC and Valve are not doing that. why are you doing it?
I may ditch my Rift and go HTC if this happens.
I was hesitant to buy a rift s and only bought one a few months ago after digging and finding the promises you made. After logging in and seeing I had to use FB to be able to add friends I knew I would buy as few games as possible through your store, so I could play with friends. But this is unacceptable. If this decision is not reversed you will not see me buy games through your store or any future oculus products. I'm sure valve and hp and htc would respect my privacy and their promises.
Michael Angel commented
A piece of VR hardware should not require a social media login to be operable. Any kind of violations that are flagged, either by AI, users, trolls, or whatever Facebook deems unworthy, can disable your hardware for up to 30 days at a time, if not permanently (in extreme cases).
Not only that, but Horizons is going to have all users constantly spy and record each other while in VR.
This is beyond creepy and unaccceptable, and quite frankly seems borderline illegal. AI should not be able to determine whether or not you're allowed to use hardware you paid for.
Facebook is turning AI against humans, and there's a lot of people who seemingly don't care.
AS A DEVELOPER I REALLY CARE AND IT FRIGHTENS AND ****** ME OFF! I am NEVER making a Facebook account again and I am NOT developing for Oculus devices because of this requirement.
I waited all winter to get my hands on a Quest only to find that my new toy's been made obsolete 5 months later. If they weren't so greedy, Zuckerberg and company would have discontinued the Quest when they ran out in December. I'm sure they bulk of us would have waited. Now to add insult to injury, they're forcing a Facebook requirement on new headsets. I refuse so that leaves me out. I'll pay the extra bucks and get a PCVR headset.