Make cloud saves mandatory to ensure save data is not lost when performing a factory reset
My understanding is that cloud save functionality is available, but most developers choose not to use it.
It should be part of the Oculus approval process for games to ensure data is not lost if the Quest unit requires a factory reset, breaks or is lost/stolen.
This is something that is seen as the norm for other ‘consoles’ so should be the standard if aiming for VR to be mainstream.
Backing up with usb over developer mode is not a good enough solution for the majority as it requires manual backups.
Benjamin McLean commented
There is a very clear business reason why Oculus doesn't do it to developers: because Oculus is desperate to attract developers to the Quest platform to keep the Oculus Store filled with apps so they really want to make app development as easy as possible. Requiring this would require developers who are coming over from PC VR or Playstation VR to implement a brand new feature instead of just porting the core game over, which makes porting more difficult.
So while this would be nice for users, they aren't requiring it in order to be nicer to developers.
Ferry Db commented
I would change it, make the user decide if everything is saved local or in the cloud. Due to privacy reasons I would like more settings of what is saved in the cloud and what not.
This kind of functionality is one of the best features of iOS devices Game Center/iCloud, and I imagine other devices. I could drop my phone in the ocean, get a new one, and in a few minutes, it's basically a clone of the one that' sleeping with the fishes. Definitely gives me more confidence in the platform.
Bill Barnes commented
Got my vote!
as long as it requires facebook
I agree, cloud saves would be family friendly as well
And please don't make us go through Facebook
Cloud backup without having to log into Facebook.
Chris M commented
Only without requiring Facebook though
I have bought so many games that my 64gb is having only 10 gb free storage but cannot uninstall games because would lose game saves!
This problem will be worse in the future and only way to fix it is to make cloud saves mandatory!
Mark W commented
Just as long as it doesn't require Facebook.
Jannik Briand commented
Daniel Fearon commented
I agree, though if mandatory I think there should also be a way for the user to manage the cloud system (assuming there isn’t already one I’m not aware of). For example, if a saved game is corrupted, you’d want to be able to delete the save and not have the corrupt version redownloaded automatically, and if you have two Quests for whatever reason, you may not want them overwriting each others’ saves.
(Plus if an app like Tiltbrush allowed you to create saved files necessarily larger than the maximum allowed for the cloud saves system, that should of course be excepted. This is also assuming the existing tools make cloud saves easy to implement on Unity, Unreal and the native SDK.)
Philip Taylor commented
This. This should be mandatory now Oculus have provided the tools to do so.
It is especially important as we see Oculus Support all too often suggesting a factory reset to fix faults on forums/Reddit.
Please have this WITHOUT facebook ****/login required.