Make Quest Accessible for People who are Deaf
Set new dev guidelines that force all developers to incorporate accessibility features for people who are deaf.
Subtitles, some other UX prompts, I'm no expert and not deaf but I have built websites for the blind and consider accessibility fundamental to the user experience.
This idea was inspired by this Reddit users post https://www.reddit.com/r/OculusQuest/comments/e997wb/quitealotofthequestappsarecompletely/
Matthew Bermudez commented
Even recently with a game like The Last of Us Part 2 creating such an expansive array of options for users with different disabilities. While some of those sure are game type related and how a game can be played. The other side of that story is how much Naughty Dogg's UX team invested so much into accessibility and it shows. Some of these features I can imagine could be adapted through the use of vibrations, whether from the headset at multiple points or through different points within the controllers. Even something as simple as giving the user the ability to change font size or color to account for different forms of blindness these features alone have the potential to shoot sky forward what accessibility options are currently available.
I am a deaf blind twitch streamer. Who is wanting to specialize in vr gaming for the deaf hoh and deafblind and blind of course. WhenI say blind I mean all forms of blindness. If I am not mistaken game devs need to take in consideration on accessibility.
Forcing isn't something I would want to do but rather find ways we can HELP the gaming devs add caption and dialog to their games. It was passed not long ago that games should consider adding subtitle and captions / accessibility options to their games. If I can help then I be honor to do so.
I'm an avid starwars fan and would love to play Vader Immortal.
I don't think this is a good idea to "force" this on devs. It would take more time from game developers to add this into their game when they could be working on more important things.
But if this gets supported, then they need to also make it so blind people have accessibility as well! Oh, and don't forget about the color blind people too. Let's force game developers to make it so every single person on Earth can play their game!
What a bad idea. There would just be too much work to get everyone in unless Oculus is able to add these things in themselves without making the game devs develop it.
David Cutsinger commented
Subtitles would be great. Also many modern hearing aids are Bluetooth enabled and connect directly to cell phones. Please do the same thing with the Quest!
This has no use for me in my daily life but I can absolutely understand that there are people that this would change everything for them. Also you never know what can happen to yourself, you may find yourself in need of such a feature in the future. Please start to introduce these requirements slowly but steady.
Please make the effort to make VR games accessible to all HoH and deaf folks by including captions. Its really not that big of a request and there are so many people who would benefit including people outside the Deaf community.
Silver Stratton commented
100% agreed with and support this request. My wife is deaf and can't enjoy some of the VR content because they decided to not include subtitles or captions as an option.
Brenda Mobley commented
I have hearing limitations; some of it is from being older. Captions, and an auto captioner for social spaces, are really a must. If I can’t see what to do, I’m stuck.
Don Cullen commented
Just found out there's a legal obligation for Oculus to put a strong effort into implementing support for captioning. See: https://www.interactiveaccessibility.com/news/new-requirements-video-games-fall
I am not deaf, but I do wear hearing aids, and I am tone deaf, meaning I have a hard time hearing different pitches in sound, and often can't follow what a particular narrator is speaking about, please implement this into the development of Oculust products.
Matt Taylor commented
Another non deaf user here who would love to see this implemented. I use subtitles in games often as I find it easier to follow what's being said, so the lack of support for this is baffling. Please implement this and allow other users decent accesibility.
Tia LaPiana commented
My sister is deaf and she sees no attraction to VR when she can't see what is being said. Please push out this technology SOON, it would be a win in the humans being bros subreddit.
Definitely agree with this. Companies should take accessibility more seriously. I think it should be mandated by law to make digital content as accessible as possible.
Oculus enforcing this means Steam will also have accessible games because the devs will have done the hard work like subtitling, visual cues etc, so they'll implement it on other platforms
This is extremely important and something I've noticed as well. I was actually just thinking about this the other day. Hope this gets settled!
I'm here from Reddit go u/Lockesrabb
Peter Collins commented
Like many people commenting, I am not deaf. But I also took for granted that this feature existed. It seems like a basic necessity. For accessibility reasons sure but frankly I prefer to have subtitles on in all of my games. Seems like the tech to implement exists as an automated feature probably exists even if Dev's drag their feet on updates.
Quin Faulkner commented
They should also add something like YouTube's automatic captions to work universally so if a game/app doesn't have captions it can have some obviously it's better for devs to add subtitles but it'd also be good for apps like VRChat, Rec Room, Half and/+ Half, etc
Graham Hunt commented
Boom let's do this. Make a holographic avatar that does sign language too
While I don't need it I'm quite surprised this didn't exist as an option for devs.
If it does exist as an option Oculus should make it a mandatory requirement for access to their store.