Clarify the ToS on modding of games, specifically BeatOn for Beat Saber
Due to the new ToS being shown in the "Unknown Sources" section, and the implications of it being unclear, the very popular mod "BeatOn" for custom songs, sabers and platforms for Beat Saber was discontinued. Since Beat Saber and Custom Songs are a huge buying incentive for a lot of people interested in the Quest, a statement should be made whether this type of mod is considered illicit or is accepted by Oculus.
But this is basically pirating, we all know BeatOn was doing the wrong thing but people still used it.
The correct solution is for the developer to natively support custom songs in their game, so go email the developer to make that a priority. It really doesn't have anything to do with Oculus.
I think a best option is for custom songs and for beat-on to tie to mp3's but to not include them simply post a link to the song on Amazon or what ever the custom map used and make beat-on show all maps that use the song md5 hash database or something for a backwards lookup and the custom songs.
If the beat-on dev wants to reach me my username at gmail i have built systems like this for tracking anime. JMM project.
great $500 brick on my desk now. only reason why i bought the quest was for custom songs. Without the custom songs might've as well just play on the PSVR which has way better tracking anyways. The DLC just doesn't cut it. There isn't enough song variety. Wish i could i return the thing now and go buy a switch instead.
This is a bad idea. What are you expecting? For Oculus to come out and say "yes, piracy is ok"? Good luck getting their lawyers to ok *that* statement. Any sort of official acknowledgement from Oculus of this problem could only possibly serve to make things worse from a consumer perspective.
The status quo is much better, where yes, music piracy is still illegal, but minor infractions can fly under the radar as long as you don't draw too much attention to them (like this very request is trying to do).
Basically: under the current ToS mods are fine, but music piracy is not (and legally, it can't be). If you want to continue using mods which enable music piracy, the one thing you absolutely do *not* want is for Oculus to "clarify" their position on the matter.
To be clear: I'm not a lawyer, but I don't think mods which enable custom songs are illegal. Those are perfectly fine, and nothing in the current Oculus ToS suggests otherwise. Websites which exist to distribute copyrighted songs for free though, and mods which directly interface with those websites? Those are illegal, and nothing Oculus could possibly do will ever change that. (Fixing *that* problem would require an act of Congress.)
Tony Nguyen commented
my Oculus Quest keep frozen sometime, so i uninstall Beat Saber and retinstall, all my custom song gone, i still have return day for my quest, will return it morrow and return all the gameif there is no custom song for beat saber.
Amanda Rogers commented
Literally the entire reason i bought a Quest tonight was my excitement to play custom songs on my Quest. Ive been watching people play custom songs and i was so excited. But now i have a 500 dollar paperweight once i've finished the whole 20 songs you have natively on the system. This is ridiculous, Oculus. :(
The irony of this policy change is that I’m now refusing to update my copy of beat saber to the latest release because I don’t want to risk losing my mods. So, the new panic at the disco songs are the first official songs I won’t have purchased. And I’ll be unable to purchase any song packs released in the future. Are you sure that’s the outcome you were trying to promote by locking up your ecosystem?
Beat On needs to stay. It's only a matter of time before the game becomes unreplayable, the custom songs are the only thing giving the game more players and fun in general.
This is a very important issue. Oculus should be clear, and a huge portion of the community will be put off by losing the mods. They have stated that they want to find ways to keep people in the headset longer. Well cutting down your library in beat saber to a handful of songs absolutely does not support this agenda. I have several types of titles on the two quests I own, and almost invariably, when I put it on, it is for some beat saber time or a box vr workout. If we get some more rhythm games like power beats, synth rider, audica, pistol whipped, etc... that will help, but you can only repeat the same content so many times.
Si no puedo personalizar las canciones, dejare de usar beat saber. Personalmente no me gustan nada las canciones que vienen por defecto. Teniendo en cuenta que el 80% del tiempo lo pasamos mi mujer y yo jugando a este juego (imaginar la cantidad de tiempo que dejaremos de usar las gafas, una pena).
I think that Oculus should clarify the use of sideloading in general.
At the very least Oculus should set up a clear method of dealing with infractions. Just saying that users may be hit with anything from a warning to a law enforcement action doesn't really tell users much. Users should know that they will get a warning first, what kind of response they are expected to make, how things can escalate, etc.
Sideloading is currently an important part of the Quest ecosystem. I think it would be foolish for Oculus to kill it, but it's fine to police it. If people know exactly what's right and what's wrong (including examples) and how Oculus really deals with infractions, that would be very helpful.
thebloxer_ boy commented
so? how about quest people (Cody Dell)
Zach Baltzly commented
Literally there is no way for Oculus to know if we own the licenses to the songs we play. How does Oculus plan to determine if we have the licenses are not? It would be unfair for me to be punished for using a mod with music I have the license to use. These vague blanket rules devalue the Oculus platform and actively deter users from investing in it. Poor move Facebook. You really should reconsider it.
Since I don't like any of the songs on beat saber, and there are others like me, you should be very explicit on this. Beat saber is worthless if I can't put my own songs/maps on it. I think you should make a special refund policy for beat saber so if you buy it and can't stand the songs after say 6 weeks, you can get a refund. None of the add on paks are worth anything either.
Oculus Quest become useless without custom songs for Beat Saber. Maybe you should consider allowing Beat On to continue it's existence with Oculus Quest.
Custom songs are the only reason i played this game and now that their gone i no longer have a reason to play im not in favor of this decision
James Birdsong commented
Custom songs is most of the enjoyment of Beat Saber IMHO. Taking a stance against modding applications is a move to being closer to a games console, but this move does leave much of the community high and dry when custom songs on Beat Saber was a large part of the decision to purchase the Quest in the first place.
I'm not saying that I know the best way to fix this conflict, but this move has impacted negatively a significant subset of the Oculus community.
Seriously oculus, your cracking down on such simple things that aren't even bad, people aren't making money off the songs, the songs aren't being redistributed. I mostly only play my quest for the fact of beat saber and custom songs. The base game songs kind of aren't the best and are too easy. I like to challenge myself on Beat Saber with custom songs, thanks for just ruining it, can't wait for oculus link so I can just mod on my pc.
Changing the TOS midstep is a big disservice to your users. Oculus has been happy to advertise on the popularity of Beat Saber, and we bought hardware based on the support for modding. Changing the rules on us now is a betrayal.
Jesse P commented
Seriously, part of the fun BeatSaber provided was due to that mod, cause for a lack of automation processes (auto-generated maps are a thing for other applications) and no native custom songs-function, you'd get sick of the same couple of songs, even including DLC. Many people turned to modding for that simple reason.
Yes, there's copyright stuff involved, I get that. Can't have users pirate music (they might have recorded perfectly legally from a nearby radio).
But seriously, how is that involving *all* mods?? o.O Beatsaber was the most heavily modded app for quest. With that gone it's back to static gaming I guess. Unless the game's devs go ahead and opt-in to modding?!
(again, seriously, users buy the software, or whatever usage rights, so they should be allowed to mod without fear of the banhammer, excluding multiplayer cheats of course, but that'd be a matter of reporting by users)