Feet tracking and usage for virtual locomotion
Please implement feet tracking, for example by using the signals from two small trackers attached to the users’ ankles. This would open various possibilities for fitness, rhythm and dancing games.
In addition, it might be possible to use feet tracking for virtual locomotion by translating the tracker information of a user stepping in place into virtual movement. In some games, it is possible to virtually walk by moving your hands, which lots of people prefer over teleporting and I believe moving the legs and feet would be even more immersive.
Many users do not have much space available, therefore virtual motion is a big topic, especially when it comes to exploring large worlds.
Luis Mariano Paolino commented
I saw years ago an external camera to bring position tracking to the old GearVR, a similar technology of an external camera connected to the OQ Bluetooth and a set of trackers to can be place in your foots and hip to track a full body or at less the technology MVN xsens use of without external cameras and gyroscopic sensors will be awesome.
Something I really waiting for are gloves with Vibration sensors sensors in the tips of the fingers.
Blade and Sorcery is an example of a game that can allow you to use sensors on your feet to kick (using the Vive's extra tracker accessories).
Sergio Navarro commented
In fact, this is sth done with pretty good results for steam games by this software: https://store.steampowered.com/app/798810/Natural_Locomotion/?curator_clanid=34526742
Is it possible this app also works for quest apps?
Cheeze FPV commented
I love this idea and was just about to post something.
Another use, which I think people would be really jazzed about, would be for use in games like SuperHot or Sairento; they allow you to use your fist as a weapon, imagine being able to use a kick too!!!!
Fitness is another obvious go to, it brings kick boxing into the fitness sphere of possibilities; not to mention something like Beat Saber w/feet!