Better clarity between the headset and website storefronts
So, here’s the deal. There’s a serious disconnect between how content is displayed and sold one the website versus through the store inside the Oculus Quest headset. One of the biggest games on the Quest, Beat Saber, is hugely guilty of this and it could end up costing you more money than it should if you don’t compare prices on your own.
From the website, Beat Saber is sold as such:
Base Game - $29.99
Bundle with game and all 10 Imagine Dragons songs - $39.99
Additional songs - $1.99ea
However, the store inside the headset sells content much differently:
Base game - $29.99
Additional songs (sold in packs of 10) - $12.99
This creates a situation where someone could end up spending $17 more than they ever should in order to get all the content without ever leaving the Oculus ecosystem. (Base game $30 + 20 songs at $2ea = $70) The best way to purchase this content is by getting the Imagine Dragons bundle from the website for $40 (because it isn’t sold through the headset) then putting on the headset and launching the game in order to purchase the Monster Cat Vol. 1 pack for $13 ($53 total). No one should ever be expected to do this level of research in order to purchase content from what is essentially the same store but displayed in two spaces.
There needs to be a better understanding from all sides on how content is priced before you are expected to spend you hard earned money. The way it is now feels borderline predatory and I can’t imagine why it would be difficult to parallel these price points in both spaces.
Oculus, please make it happen.