Virtual Desktop with steam VR support !
Remove the ban for Virtual Desktops steam VR WiFi support ! This feature is the best feature since the launch of the Quest and WE WANT IT !
Thank you for this submission. As mentioned by Jason Rubin on Twitter (https://twitter.com/Jason_Rubin/status/1139645545713041408) , we asked to have the update containing this feature rolled back. We accept experiences vary, but in our testing we found that this feature compromised comfort, safety, and quality to different levels for various people. Our developer strategy team will continue to evaluate all apps and features to ensure the best possible user experience for all.
Please learn from CD Projekt RED approach. Give more, fear not and expect bigger revenues then. Don't close, deny or remove. The SteamVR support in VD does not hurt Your sales, people will still buy Your products from the Oculus store directly as I do. Pay respect to the developers and the customers and it will pay off.
This is a terrible decision Oculus. This was one of my motivations to buying the quest, and it actually got me to buy some of the made for Quest games believe it or not.. I started browsing the store after I tried all the PC streaming stuff! Everything is connected.
This kind of behavior is the fastest way to lose me as a customer, Oculus/Facebook. I understand the business need to funnel purchases and activity through the store, but this just feels petty. And it's hardly a way to endear yourselves in these fragile days, especially considering the microscope your corporate owners are increasingly under.
To preface, I think that the Quest has knocked it out of the park w/ this launch, especially in terms of product polish and mainstream appeal. I can see there are some hard choices made in terms of library/store curation (and FWIW I agree with the "best of" approach and I've even rebought some games that I already own on other platforms just to show support/for convenience).
However, I also have almost 100 SteamVR titles, and as you well know, most of those will *never* make it into your ecosystem. Obviously I don't expect 1st party cross-platform support (although I'd argue that *should* be on the roadmap in the context of the larger XR play), but forcing a 3rd party dev to disable such a useful feature (when you should probably be patting them on the back) seems like a pretty hostile/damaging/and most importantly, short-sighted mov, especially since the VR value prop is already so weak atm.
This seems like one of those cutting off your nose situations, and honestly, is a bit surprising from a company that should know better about how to grow ecosystems. Making this move so early commits you to producing a platform that will be by definition more limited and less useful than the competition, and I don't think you've yet to give any compelling reason for early adopters or devs not to abandon ship when a less crippled alternative inevitably shows up.
No one likes an ecosystem that's more restrictive, less useful, not ubiquitous, *and* doesn't play fair.
Danyel Kemali commented
Oh Oculus, the streaming functionality won’t hurt your sales, it will only sell more Quests and when more people have quests, more people will buy your games eventually. You’re giving away a win win situation and receive a shitstorm instead. Really moronic of you guys!
How shame on you Zuk.
David Consolo commented
I bought this device because of the possibility of SteamVR streaming and I've been loving it. The I fell in love with all the Quest store games and bought almost all of them too and I don't plan to stop. Now tell me, how am I hurting Oculus...
Chris Bradley commented
I was going to buy the app because of this feature, but I don't think I will now. Shame it had to be removed, and it really shouldn't have.
Brian Hatzelhoffer commented
I paid for this app specifically to enhance the versatility of my quest. This feature would help oculus in numerous ways. Oculus has gone too far. Listen to your fans if you don't want to end up like EA. Do NOT fight the users. We will end you!
If Oculus is taking away a feature that I very specifically paid for, I fully expect this to be added to the core product and as a superior experience.
Bob Watts commented
Kickstarter backer, long time Rift user checking in, this functionality is the reason I purchased the Quest a few days ago. Please reverse your request to remove this functionality.
I bought thie app because of that feature and now you are taking it's purpose away?!?
Christopher Heddle commented
Foolish of Oculus to have forced the removal of this feature without first having offered a superior implementation!
Matt Krass commented
Also, I can promise you that if you release a feature like this that doesn't support Steam, I will never spend another cent in the Oculus store when I can ********* Steam instead.
Matt Krass commented
There is no harm in this and the community is actively embracing your product for it but you are shutting it down for what can only be assumed to be profit. Oculus used to represent the pinnacle of VR technology and now you're blinded by profits.
Adam Eason commented
Really if they are going to leave experimental games to PC vr then let us mess with them through this freaking $20 app.
If Ocuclus release an app that does the same but even better, then fine, but otherwise, they are just mean buggers.
This one app/feature makes the Quest worth the money. Taking it away is just pure greed. You want to turn superfans like me into super haters, this is how. Killing this darling of the community will kill your chances to be a leader in VR.
Daven Bigelow commented
Yeah, I get why you want to make a streaming app that supports Oculus Store on PC directly (YES PLEASE DO THAT)
But holy s**t is this a very idiotic move on your part against the indie devs / lifeblood of fledgling VR.
Mainstream VR isn't here yet, VirtualDesktop making VR streaming easier is part of the key elements to elevate Quest beyond its inherent hardware limitations.
The real solution here? DO BOTH
VirtualDesktop for SteamVR
Oculus SecretSauce (TM) for Oculus Store support
Because there's still plenty of games that won't get on Oculus Store any time soon, and time-in-headset will ultimately make you those sweet dollars without having to step on the little guys for them.
Avon NZ commented