More guardian settings
I wish we had more guardian options, e.g. opacity level, only the line/border on the floor (without the surrounding grid), distance threshold/tolerance settings for grid/border activation and a radius setting for the stationary circle (its a little bit too narrow by default).
My play space is big enough to move a few steps in every direction, but when swinging in beat saber or point my arms forward in space pirate Trainer the guardian comes up to eagerly.
Thanks for consideration!
You guys rock btw :)
Hi all! Thanks for submitting and voting for this idea.
As part of the build 7.0 update that is rolling out this week, we’ve improved the overall performance of Guardian and added the following new features:
- If your Guardian boundaries are too sensitive, you can adjust them from the Guardian settings page.
- If you need to adjust your floor height, you no longer have to reset your Guardian. Instead, you can make adjustments right from your Guardian settings page.
- You can now set multiple Guardians in the same room and switch between them.
Since this idea is a bit more expansive in terms of what is being asked for, we’re going to leave this open for voting for now. We hope you enjoy the new Guardian settings that have been added in the meantime!
Marco Jeuring commented
Please also add a sitting mode. With Oculus Link you can not play steated games in steam like "Witching Tower", "Twighlight Path", "The Talos Principle" and "Transpose" for example. It is not possible to play it on a chair. I hate standing for hours.
Nothing mentionned in the build 7.0 is that great of a solution, really.
We need a way to have a floor guardian only, and a way to have it permanently displayed.
Exactly like the one we have when we're in the Quest Home.
Sebastian Kurz commented
As a furniture puncher I would like to configure my guardian in a way that pass through pops up if one of my CONTROLLERS leaves the safety zone.
I punched already behind my guardian in a furniture, hoping that there is nothing.
Currently pass through only pops up if my HEAD leaves the safety zone.
I always find myself worried about where my walls would be. I'd like to know it without actually needing to get close to one.
Simply add an optional, always visible, center marker to the ground.
Pepijn van der Kroef commented
I'd really like to be able to increase the radius of the stationary circle (that, or be allowed to disable it entirely for stationary experiences). The boundary comes up way too easily while I'm staying in my seat, even leaning back sometimes sticks my head through the boundary. I don't want to change the sensitivity because it's fine the way it is for when I go roomscale.
Nicholas Balke commented
I'd really like an option to have the border outline of the guardian permanently shown on the floor similar to how The Thrill of the Fight and Ninja Legends do it. This would allow more peace of mind and the ability to quickly and easily correct yourself before you reach the edges of your play space.
Donald Tarter commented
I have kids and a dog I have hit all of them on accident. If I could get guardian to detect moving objects or new objects or at least people that would be great. Setting a maximum on the height would be good too like input your height and holding the controller to the maximum. When Oculus home starts have multiple users that stores their own data like guardians. Browser info saved games etc. Lots of rooms have ceiling fans. And I flagged the original post on accident and there doesn't seem to be a way to unglag it.
ceiling height, please. And a way to trace ceiling fans and light fixtures. So basically im also asking for a way to customize the height or depth of selected objects.
Will Kriski commented
I have to keep resetting the floor height for Creed boxing and often the entire guardian, but sometimes it remembers. I looked in the settings to set floor height but it still seems to need to be reset.
Oli Wright commented
A ceiling warning as well for light fixtures would be great.
Der Goilste commented
When I sketch a new Guardian, I often make the mistake and take a little bit too much of the room. It would be nice, to have a second button (the "middlefinger-trigger"?), where I can take back some parts of the new guardian. Instead I always have to cancel the process and paint a new one.
Is the new Headset-Version 333700.2680.0 ?
Can't find anything in the Guardian settings. Just points to create a new one. 🤔
I think the new update is great! It's exactly what I was wanting when I voted this topic up. Only thing I can think of adding is an option for a center marker to the playspace that stays visable constantly, but I haven't seen this from oculus anywhere on the pc side either and many experiences are playable without it. But it would still be convenient
Bill Warner commented
is there resistance to having either a center marker or floor boundary marker? Seems it should be a pretty easy feature to add and would increase the QOL significantly.
We need an option for floor bounds always on.
Come on, don't make us wait few years.
Dave Owen commented
Stationary would often be the best option for me but it's far too small, so I have to use roomscale just to stop the guardian from constantly appearing.
Sebastian Kurz commented
Seated mode without guardian grid. If you are playing on your couch with "stationary" and you lean forward in e.g. Moss then those annoying bounds always pop up. If i know I will not move with my feet I would like to disable the guardian completely. "Stationary" does also not help in this case (assuming a cylinder) with any obstacles.
Terence Beaumont commented
It really needs an option to just turn the grid off and keep it off. Every time I lift my headset off my head, the developer option resets to having the grid on (even though turn grid off is still checked). I don't know if this is a bug or not, but it is really annoying.
Guardian sensitivity issue has been fixed with the recent update but the rest of customisabililty should still be implemented.
Falk Schwanke commented
maybe a "sofa" setting - I can punch over my sofa all I want without hitting something - so how about only showing the grid when the headset vectors intersect with it instead of the controllers.