There are so many apps that are excluded from the Korean store.
Oculus is a self-rating business that has joined IARC.
But there are so many games that are not in the Korean store.
In the case of game discount bundles, games that are not in the Korean store are excluded, so it is difficult to determine what kind of discount they are selling.
There are 313 apps sold in the Quest Store, of which 88 are not in the Korean store, accounting for 28.11%.
Rift store is disastrous. Almost half of the games are not sold in the Korean store.
If you refer to the text file, you will know the list in more detail.
It has been more than a year since Quest 2 was released, but this problem has not been solved. You may now know how much inconvenience Korean users have. Right?
Resident Evil 4, which Oculus is promoting extensively, will not be released in Korea. It's very disappointing.
If this problem is not solved, I think there will be many games like this in the future.
I did my own research on why this problem occurred.
Oculus is subscribed to a place called IARC and can self-classify the game's rating. Game developers do not have to make separate requests to a deliberation agency called GRAC in Korea because the ratings for each country are automatically classified by simply surveying. (Exceptionally, games available to those aged 18 or older are separately reviewed by GRAC.)
As you can see in the previous text file, there are many games that have not been rated IARC and many games that have been rated IARC but are not exposed.
In addition, there are many games that are rated GRAC but are not exposed.
There seems to be an error in Oculus' system.
However, there are companies with proper systems. Let's watch Google Play, XBOX, and Nintendo. It is a game self-classification operator such as Oculus.
Google Play has an adult authentication system and requires a grade to upload content to the store.
XBOX and Nintendo, PlayStation are only available to people over the age of 18.
And these companies have a protection system for children.
In addition, companies such as YouTube and Netflix have established adult authentication systems.
Why do you need to build such a system to provide services in Korea? In Korea, there are laws that cannot be sold without a grade in content, and an adult certification system is needed because of the Youth Access Restriction Act to protect teenagers.
Does Oculus also have a plan to build this system for Korean services?
In addition, the $19.99 game was sold at a high price for $23.67 in Korea and adjusted to $19.99 for the first time in almost a year, but there was no notice. And in Korea, $24.99 games are sold for $28.75.
It is clear that there is some error.
In addition, the store displayed the game price in Korean won reflecting the exchange rate, but had to pay a double exchange fee.
Steam and PlayStation are also supporting Korean services with proper Korean won payments.
Does Oculus have no plans?
In addition, Korea was excluded from the Asgard's wrath game paid promotion a year ago.
And other small promotion are excluded from Korea. This problem will continue to arise in the future.
I have informed the problem several times through Oculus support, but I heard that I will consider introducing it only when I gain a lot of sympathy from UserVoice. This is a very serious problem for Korean service. Are you kidding me?
Is Oculus willing to properly recognize this problem and help Korean users?
i agree all
I agree with this
Junghyun Nam commented
I totally agree with the idea.
It has passed one year after I got Quest 2 and it was great time for me as if future VR world has come to me at last. Thanks for all your efforts.
Knowing that many apps cannot be purchased in Korean Store, I was so disappointed but I understood that it was just beginning of worldwide biz support. Even now, one year after, the situation is not well progressed.
Please check our situation.
그래서 오큘러스를 100% 즐기기 힘듭니다.
H.S KIM commented
Yes fully agree with posting.
Hard to believe some apps already subtitle in Korean, and voice recording perfectly still cannot be found Korea account.
Weird isn't it?
As you might know Korean users increasing rapidly.
Hope to listen this complaining even tiny request.
SJ Yoon commented
vr dadu commented
HJ Cho commented
Jeong Woocheol commented
IARC를 통해서 연령에 따른 게임 등급이 정해진 상태로 오큘러스 스토어에 유통되는거라면, 한국 사용자들이 등급 분류 미달로 인해 한국에서 컨텐츠를 정상적으로 이용하지 못하는 이러한 불이익을 겪을 필요도 없어보이는데 해당 부분에 대해서는 오큘러스측이 지원을 해줘야 마땅한 부분이라고 생각합니다.
실제로 게임에서 한글까지 제공해줌에도 불구하고 한국IP로는 스토어에 올라와있지 않아 VPN을 이용해 구매해 본 경험이 있는 입장에서 당시 컨텐츠를 이용하는데 매우 어려움을 겪었는데, 이 문제는 확실히 개선되어야 합니다.
그리고 해당 과정에서 본문의 내용처럼, 한국 스토어 이용 과정중에 이중환전으로 인한 불필요한 수수료의 지출과 타 국가에 비해 게임 가격이 높은 점, 그리고 각종 이벤트 및 프로모션 혜택에서 제외되는 부문에 대해서도 한국 이용자들이 불이익을 받는 일이 없도록 반드시 개선해야 합니다.