There are so many apps that are excluded from the Korean store.
Oculus is a self-rating business that has joined IARC.
https://developer.oculus.com/blog/oculus-store-transitions-to-iarc-age-and-content-ratings/
But there are so many games that are not in the Korean store.
In the case of game discount bundles, games that are not in the Korean store are excluded, so it is difficult to determine what kind of discount they are selling.
There are 313 apps sold in the Quest Store, of which 88 are not in the Korean store, accounting for 28.11%.
Rift store is disastrous. Almost half of the games are not sold in the Korean store.
If you refer to the text file, you will know the list in more detail.
It has been more than a year since Quest 2 was released, but this problem has not been solved. You may now know how much inconvenience Korean users have. Right?
Resident Evil 4, which Oculus is promoting extensively, will not be released in Korea. It's very disappointing.
If this problem is not solved, I think there will be many games like this in the future.
I did my own research on why this problem occurred.
Oculus is subscribed to a place called IARC and can self-classify the game's rating. Game developers do not have to make separate requests to a deliberation agency called GRAC in Korea because the ratings for each country are automatically classified by simply surveying. (Exceptionally, games available to those aged 18 or older are separately reviewed by GRAC.)
As you can see in the previous text file, there are many games that have not been rated IARC and many games that have been rated IARC but are not exposed.
In addition, there are many games that are rated GRAC but are not exposed.
There seems to be an error in Oculus' system.
However, there are companies with proper systems. Let's watch Google Play, XBOX, and Nintendo. It is a game self-classification operator such as Oculus.
Google Play has an adult authentication system and requires a grade to upload content to the store.
XBOX and Nintendo, PlayStation are only available to people over the age of 18.
And these companies have a protection system for children.
In addition, companies such as YouTube and Netflix have established adult authentication systems.
Why do you need to build such a system to provide services in Korea? In Korea, there are laws that cannot be sold without a grade in content, and an adult certification system is needed because of the Youth Access Restriction Act to protect teenagers.
Does Oculus also have a plan to build this system for Korean services?
In addition, the $19.99 game was sold at a high price for $23.67 in Korea and adjusted to $19.99 for the first time in almost a year, but there was no notice. And in Korea, $24.99 games are sold for $28.75.
It is clear that there is some error.
In addition, the store displayed the game price in Korean won reflecting the exchange rate, but had to pay a double exchange fee.
Steam and PlayStation are also supporting Korean services with proper Korean won payments.
Does Oculus have no plans?
In addition, Korea was excluded from the Asgard's wrath game paid promotion a year ago.
And other small promotion are excluded from Korea. This problem will continue to arise in the future.
I have informed the problem several times through Oculus support, but I heard that I will consider introducing it only when I gain a lot of sympathy from UserVoice. This is a very serious problem for Korean service. Are you kidding me?
Is Oculus willing to properly recognize this problem and help Korean users?
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박세용 commented
agree
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이민형 commented
적극 동의합니다
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Juwon Seo commented
I agree
한국스토어 관리좀 잘해줘요.
지금 한국앱은 검색 누르면 입력창이 안뜨는 버그가 있습니나 -
RedStorm commented
I agree
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Hoil Kwak commented
I agree
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김재헌 commented
I agree
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Heriberto Richardson commented
I agree
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박성빈 commented
Agree
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Dongsoo Seo commented
Agreed
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Zedd commented
Agree
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신종민 commented
agree
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Seok-hwan Yun commented
agree
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SGYi commented
agree
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이명성 commented
Agree
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최형순 commented
agree
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Nuel Bi commented
agree
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김도연 commented
I agree
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조범진 commented
agree
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김성수 commented
Agree
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정찬윤 commented
Agree