Hello my name is Lucas, I am 13 years old and I started to think more about virtual reality and I realized that it was possible to have
I was thinking and noticed that the experience is still missing to feel the weight of objects vr with that I started to think and soon I came up with a way to make it possible to feel the weight of an object in a game, in short it would be simple would be a platform with two engines that would have cables / ropes tied to the control that when you pick something in the game, the plate that controls the engine would be shaped, the weight that would start to pull the rope continuously according to the weight of the object, thus giving much more immersion to the virtual reality sections, but having in mind the design that can not be very different from quest 2 would be in the same minimalist idea. For more my gmail and email@example.com
Lucas Costa commented
I have in mind perfectly what it would look like I'm working on a 3D model and when I'm done, I'll post it here.