Reduce Revenue Sharing on App Lab
I know this is a forum for user feedback, but I'd like to speak on behalf of the studios, solo devs, hobbyists, and fellow gamers dabbling in development who are publishing wonderful content on App Lab I would not otherwise have access to without sideloading. Considering they receive NO exposure or promotion on the Oculus Store, I believe it is only fair that the revenue sharing on App Lab content be reduced from 30% to 15%. This makes it more viable for a small studio starting out to be successful, cover their costs, and go on to make bigger and better titles... ultimately benefiting all of us users. If that's the kind of content ecosystem you want for VR, please vote on this idea.
Bad idea. The store fees should be the same flat fee across the Oculus store - whether on the official store or on AppLab.
I agree with gamingscienceteacher.
science gamers commented
Started with ads and now it's just getting worse. All these greedy devs with low quality "games".