Reduce Revenue Sharing on App Lab
I know this is a forum for user feedback, but I'd like to speak on behalf of the studios, solo devs, hobbyists, and fellow gamers dabbling in development who are publishing wonderful content on App Lab I would not otherwise have access to without sideloading. Considering they receive NO exposure or promotion on the Oculus Store, I believe it is only fair that the revenue sharing on App Lab content be reduced from 30% to 15%. This makes it more viable for a small studio starting out to be successful, cover their costs, and go on to make bigger and better titles... ultimately benefiting all of us users. If that's the kind of content ecosystem you want for VR, please vote on this idea.
Facebook is forcing all indie devs except for ones they hand pick to go through AppLab. Indie devs (even those with prev launched titles) need to prove themselves in AppLab with zero help from the store. If the app does well, THEN Facebook allows it in the store. This is fine if this was the process for every studio but it is NOT. Facebook DECIDES FOR YOU (not the market) which apps / games succeed with this structure.
I agree but I think that this should apply across all games on the Oculus ecosystem. 30% is way too high.
I'd rather see applab apps show up in regular oculus store searches.
If we need to specifically find these apps through another site, then what's their benefit to even being on app lab?
[Deleted User] commented
Bad idea. The store fees should be the same flat fee across the Oculus store - whether on the official store or on AppLab.
I agree with gamingscienceteacher.
science gamers commented
Started with ads and now it's just getting worse. All these greedy devs with low quality "games".