Reduce Revenue Sharing on App Lab
I know this is a forum for user feedback, but I'd like to speak on behalf of the studios, solo devs, hobbyists, and fellow gamers dabbling in development who are publishing wonderful content on App Lab I would not otherwise have access to without sideloading. Considering they receive NO exposure or promotion on the Oculus Store, I believe it is only fair that the revenue sharing on App Lab content be reduced from 30% to 15%. This makes it more viable for a small studio starting out to be successful, cover their costs, and go on to make bigger and better titles... ultimately benefiting all of us users. If that's the kind of content ecosystem you want for VR, please vote on this idea.

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Xuelu Feng commented
Exactly. Reduce it to 15% or just let us in the store!!
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Ben Raubenolt commented
If the app is worth money it should be able to get into the oculus store. As far as I'm concerned you shouldn't even be able charge money for things in app lab at all. Apps shouldn't be living in app lab forever unless they are meant to be free for unlisted for business use.
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jbg0801 commented
while I have my personal problems with the 30% cut in the first place for any store, if Oculus refuses to actively promote games on App Lab in any way or form, they should be receiving a massively reduced cut of any sales, since they have done very little to benefit the developer other than allow them to upload a file.
the developer has to do all the promotion and spreading of the word, since App Lab games won't appear in the Oculus store, and therefore Oculus has done less and deserves less of a cut.
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Colleen Fowler commented
Very unfair to take 30%
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Kirk Johnston commented
It should be 15% for normal developers, which I'm hoping to become the standard across all these kinds of digital stores in the not too distant future, and even less for App Lab developers.
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Anonymous commented
Completely agree.
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Scott John Dougan commented
Totally agree. It's unfair to the max.
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Gerry commented
MUST be reduced to 15%.
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Eli Landerson commented
30%? That's ridiculous!
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Andrew Brinkhaus commented
As an indie developer, I totally support this!
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Studio 8ight commented
Agreed, 15% is reasonable for AppLab
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Axiom commented
15% should be the standard
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Belle commented
Make it 15% oculus you greedy little sh*ts, you're basically stealing from the Devs at this point.
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Luke Adkins commented
We should have known
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Семён Скрипка commented
Please reduce this to 15%
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Chad Turner commented
Make it 15%
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Anonymous commented
15% the way it is or 30% and give more exposure.
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Alex Polin commented
Oculus needs to give indie devs more incentives (financial and other). This is the only way we'll see the rapid growth they're aiming for.
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Mr. Sheep commented
Indie devs deserve better. Make it 15%.
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Francesco Strada commented
Totally agree