Oculus Link 2.0, at one end, Usb C, at the other end, Displayport 1.4 and USB A, no more latency, no more compression. If the I / O of Quest 2 does not support it, Quest 2S come soon.
But it still goes through usb? also you cant just slap a display port to a usb connection.
This is a very good idea and I am so glad that you bought this up as some others may have had the same idea, Unfortunately the idea won't work as the bottleneck will always be the USB-C, The only way they would be able to get it to have displayport and usb is if they somehow re-engineered the Quest 2 hardware to have another custom port like what we see on the Rift S, I hope I am wrong and they magically add something that removes compression.
Bernhard Berger commented
Yep, Link makes it almost useless for PCVR. Even at 1.7x and 500mbps bitrate with 1.5 supersampling it doesn't do the display justice..
It's nice as a standalone device, but I really am thinking of returning it for the abysmal Oculus Link solution..
FraNiX oC commented
I want to think that the option of the current linck cable is an approach to a wireless device, hence the need to do a good compression.
I don't understand why Oculus made life difficult by putting a USB cable to connect the Quests to the PC. It was easier to put a cable connected to the graphics card, and everything would work much better.
Xavi Haus commented
This is what quest 2 needs to be perfect
That would be too good ...