Enable dynamic contrast adjustment on Quest 2 to enable better blacks in dark scenes.
I've been having a great time on my Quest 2, but have been avoiding darker games due to the grey fog and washed out scenes.
Could you implement an automatic backlight adjustment that would kick in for any dark scene to keep the black levels in check? Since the LCD panel characteristics are known, you could also do automatic color and contrast grading to keep the colors accurate as the backlight is dimed. Many TVs already do exactly this kind of dynamic backlight and contrast adjustment. Could also open an API for developers to adjust the backlight so that they could set bright scenes to have full backlight and dark scenes to have low backlight.

-
Sato Nelson commented
Please add this feature!
-
stixs stixs commented
I feel VR should be about the visuals for better immersement then being more concerned with the social aspect..
The lack of the black levels takes that away and less enjoyable
I am surprised Meta has not made this adjustment which to me is a fundamental next step -
Eclectic Badger commented
Greyed out blacks is the difference between Q2's LED panel and the twin OLED panels in the Q1.
OLED will always give blacker blacks because when an area of an OLED screen is 'black' the pixels are turned off.
LED pixels are always lit by the backlight. When an LED pixel has to show black the pixel is instead shuttered. The grey comes from the backlight bleeding around the shutter.
However, newer tech in the form of micro-LED panels are just coming to market, which seem to be a lighter weight compromise between the two.
-
Lohan commented
When brighting setting or contrast setting would be included?
-
Kaschnatze commented
"Could also open an API for developers to adjust the backlight so that they could set bright scenes to have full backlight and dark scenes to have low backlight."
This is the best way of doing it. It's also important, that the LED backlight needs a much lower minimum brightness, as in 20% of current minimum brightness, if possible.
If developers can fully leverage the hardware capabilities, they can optimize their scenes and assets to look best at a specific backlight brightness and switch to it, to get the best visuals in difficult scenes.
-
Scott John Dougan commented
Definitely needed, an improvement for milky blacks. Automatic, as well as manual backlight/contrast/brightness adjustments.
-
Antonio Perez commented
Including brightness settings for now would be great!
-
Myron Hobizal commented
A better LCD panel with backlit zones, or OLED panel would be best. Or upcoming microLED technology.
-
Anonymous commented
After using Oculus Quest 1 and other headsets with OLED panel, the lack of contrast in dark scenes is very noticeable in the Quest 2, blacks practically do not exist and details are lost in dark scenes. Something should be done.
-
Ricardo Barros commented
Life's not black and white, it's shades of gray...
-
Scott commented
Yes!!! And a manual override as well.
-
Jake Sisko commented
Agreed. Something needs to be done with these black levels.
Some games are very dark and all I can see is grey. It breaks immersion.