Remove forced Facebook login or protect the Facebook account of VR players.
I checked the instructions page on the Oculus website and learned that I need to log in with my Facebook account on my Oculus device and the Facebook account ban will also ban the Oculus account. In fact, Facebook accounts are often blocked for no reason. I have one that has been used for three years The account was permanently banned just because my IP changed. Later, I registered a few Facebook accounts without success, even if I submitted face verification data. There are also many Oculus users who tried to sign up for Facebook accounts after learning about Oculus’s new regulations and they were all blocked after registration. You have to know that not everyone wants to use Facebook. This is a very unreasonable mandatory policy, which will cause Oculus losses. Many users. In the future, can I register or bind a Facebook account in Oculus Quest2 and identify and protect the accounts of VR users? I and many users who have purchased Quest2 hope to have such protection measures in order to use the VR we purchased normally. If this is not possible, I will return the Quest2 I ordered. I don’t want to suddenly learn that I have been banned due to some inexplicable reason when I am playing a VR game and lose the game I purchased and everything I have in VR.
Facebook Owns Oculus So...
check this post and make your voice there please:
Zarius Tularial commented
I can deal with the requirement to login with Facebook but I don't really see the advantage in it. There's already an Oculus user id that could be used for social networking between Quest users (friends lists, joining games, etc) the same way a Steam user id work socially.
I understand it's a little bit of duplication from the Facebook framework but I'd prefer to keep my Facebook groups (mostly non-gamers, family, etc) and Oculus networks separate. I'd also prefer not to expose my Facebook details to any guests coming over and trying out the Quest.
In regards to the suggestion above if we can't remove the forced Facebook link (which seems likely) then Facebook should take additional care in any blocks or bans of Facebook since this would also ban the user from Quest devices.
If someone is banned from Facebook for posting something contrary to the regulations does it seem right that they should also be banned from their Oculus devices and lose access to all their games? I feel that the policies for Facebook and Oculus should be separate as they are separate activities, a ban on one shouldn't apply to the other - otherwise it's like being kicked out of your local shopping centre for swearing and simultaneously banned from all cinemas, paintball, golf courses, bowling centres, gymnasiums, firing ranges, laserzone, sporting and music events worldwide. Possibly banned from school/work too (if you used the VR headset for remote work/school functionality).