Add the option to run Quest 2 at 120Hz
I would like to request you add the option to run the Quest 2 in 120Hz mode, at least when in PC mode if nothing else.
You can watch John Carmack talking about this in the video below (at the 32:06 mark):
Daffi Ducky commented
The ideal Hz is 244hz / 300hz with VR just gonna wait for that day to come 120 is nothing we need 144hz as standard :D
Alex Matthew Santiago commented
the reason they were able to go from 72hz to 80hz and 90hz is that display was built and certified for 90hz, but locked at 72hz when they shipped
he says it's technically possible on the displays they built for the headset, HOWEVER
when he mentions 120hz he also mentions how you'd need to stay in an extremely cold environment and have a very cold headset due to limitations and you'd STILL run into issues. he also mentions that most pc vr games dont even support 120, and in another section mentions that developers would need to specifically build and target games on quest 2 for 120hz
120hz would only be feasible in oculus link for pcvr, where it's not burning out the mobile chip in the headset, rather only displaying and tracking while your desktop does the heavy lifting
Bernhard Berger commented
The imho should fix the poor quality of link first.. it's a waste of the displays they use in the headset with all the compression going on.. even at maxed out settings and 500mpbs bitrate...
Liam Deegan commented
How are people not talking about this more, it's been months! Both an official wireless link and a 120hz update could both be under the development tab, they just seem like great features to add especially as they're replacing the rift line of headsets with the quest 2!
120 Hz should be Oculus' biggest priority after Wireless Link.
90 Hz with backlight strobing still flickers visibly and causes headaches. There is a reason why ULMB on PC monitors is only available at 120 Hz and above, it's because below that threshold flicker is visible (similar to 60 Hz AC on street lights, which was settled on by Tesla and various standards bodies a century ago. 60 Hz AC = 120 Hz DC). 90 Hz is not an ergonomic refresh rate when you have deliberate flickering to reduce persistence / motion blur. Flickering induces headaches and is a massive comfort issue. Please enable 120 Hz ASAP.
120 Hz would also allow 2:2 pulldown for 60 FPS VR Video content, and playing 60 FPS PC and console games in the headset (even if in 2D). So it would automatically be smoother just by virtue of 120 Hz being an integer multiple of 60.
Same goes for 24 FPS content, which is the norm. On a 60 or 90 Hz display, it won't be smooth. You need an integer multiple of the refresh rate.
Finally, 120 FPS at 120 Hz would be ideal for not only PC VR, but simpler graphics standalone games like Beatsaber which could easily achieve 120 FPS because they're barely rendering anything on screen anyway, most of these games are v basic graphically but the increase in responsiveness and reduction in latency would be very welcome in fast action and exercise games.
Also, finally, 120 FPS over Link would be better achieved with HEVC codec than H264 on many PCs since you use the GPU hardware to do realtime video compression anyway. And the Quest 2's GPU can decode HEVC at 90 FPS just fine, I assume it can also do 120 FPS too since the XR1 chipset from Qualcomm is rated for 120 FPS VR according to the specs on their website. Presumably this applies to video decoding too.
Johannes Schaefer commented
this would be a killer feature. Please add this as a "developer" feature so even if there are bugs normal customers will not complain.
This would basically render the valve index nearly obsolete and be a complete game changer for the esport genre!
Michael Passercaluh commented
I would like this very much. I don't like to be greedy as 90hz is pretty good already and theres all the work with FCC certification of the device, but I think 120hz for link and very simple native quest games would be phenomenal and make this THE headset to get to a lot of people who aren't convinced already.
Cassidy Poynter commented
I second this feature, Even if it isn't so much as for games that run natively on the quest 2, As we all know the XR2 can't do EVERYTHING. This would still be an amazing feature to have for not only Link, but the Virtual Desktop application as well. For apps that can't/don't run natively on the Quest 2 but for those of us with PC's with the power to do the 120hz rendering.
Even if it's launched as a Beta only option it would be amazing for ya'll to do this.
Yes, I second, third and forth this as well!!!!!!!
Although I need it in the Headset as well, coz I'm new to VR, and I feel nauseated every time really bad............
Head hurts and I vomit my brains out...😭😭😭😭
Imad Mahdi commented
Maybe not for every single game, but simple games or apps like drawing, or simple chat rooms would be amazing. or maybe only can be turned on with the link cable.
Imad Mahdi commented
omg, I can't wait for that day!
JN Russo commented
Now that we finally have 90Hz as of v23, 120Hz should be added as an experimental feature for those who want to fiddle with those settings. Fast paced games with simple graphics would FEEL much better!
Isn't Facebook's mantra “Move Fast and Break Things”!!?
Jozef Magolon commented
This would be amazing for link and virtual desktop.
Those who don't want it just don't use it, like the 90hz it's up to the devs to add it as an option and sacrifice resolution... In order to handle it. Even if battery is down to 30mn of use i'm still interested for 120hz cause games like Eleven Table Tennis could really improve on the tracking. It's better too for less motion sickness... But yeah, it has to be well implemented for not doing damage to the device. Perhaps Oculus should make the oculus quest 2 shutdown when overheat
I think that could cause the quest 2 to overheat easily. It's got the xr2 chip but its capabilities aren't endless
John Carmack have mention 120fps again so we can still believe in it :
Ricardo Barros commented
At 90Hz my eyes already feel the warmer chips. They'd just melt at 120Hz, so please, no.
That could be an experimental option, some games will surely be a lot better at 120hz
Roman Rekhler commented
A huge percentage of players of my game "Eleven Table Tennis" would gladly give up render scale, texture quality, take foveated rendering, if it meant they could play the sport at 120fps