Make Quest Accessible for People who are Deaf
Set new dev guidelines that force all developers to incorporate accessibility features for people who are deaf.
Subtitles, some other UX prompts, I'm no expert and not deaf but I have built websites for the blind and consider accessibility fundamental to the user experience.
This idea was inspired by this Reddit users post https://www.reddit.com/r/OculusQuest/comments/e997wb/quitealotofthequestappsarecompletely/
I'm here from Reddit go u/Lockesrabb
Peter Collins commented
Like many people commenting, I am not deaf. But I also took for granted that this feature existed. It seems like a basic necessity. For accessibility reasons sure but frankly I prefer to have subtitles on in all of my games. Seems like the tech to implement exists as an automated feature probably exists even if Dev's drag their feet on updates.
Quin Faulkner commented
They should also add something like YouTube's automatic captions to work universally so if a game/app doesn't have captions it can have some obviously it's better for devs to add subtitles but it'd also be good for apps like VRChat, Rec Room, Half and/+ Half, etc
Graham Hunt commented
Boom let's do this. Make a holographic avatar that does sign language too
While I don't need it I'm quite surprised this didn't exist as an option for devs.
If it does exist as an option Oculus should make it a mandatory requirement for access to their store.
Sayo Manzini commented
I took it for granted that this was a thing, I mean most flat games have captioning.
This needs to be a thing!
Mark arnold commented
I'm not deaf, but this is a great idea. Making VR more accessible for people with hearing issues and other types of issues and disorders will certainly help push it into the mainstream.
Derek Tylor Bishop commented
People shouldn't have to ask for this. It should be a standard.
A A commented
I am not deaf myself but I find it odd that accessibility is such a large issue in web development and other media but is not in VR in general and more importantly the Quest specifically. On Windows based VR deaf users can presumably utilise captioning software so it may well be just Quest where this is such a major issue.
Christopher Murdock commented
I’m quite surprised this isn’t already a requirement. Good UX design means planning for those with differences, please include Closed Captioning as a requirement
I really hope this get some attention! I am not dead myself but it must be annoying for deaf users not properly understanding what's happening in their games!
Don Cullen commented
Thank you for posting this! I'm deaf as well, and this would be a huge benefit to be able to enjoy the apps/games that everyone else gets to enjoy also!
My son is deaf and we find this very frustrating. This should be something that is required as part of any game or app. This goes for all platforms on all gaming systems, it would be smart to be the leader in something like this in gaming.