How are games like HighSeas getting rejected from the Oculus Quest store?
How can we make the Oculus approval process better?
I don't understand how a concept as unique and immersive as "HighSeas" seemed to get rejected by Oculus and is now working on launching on SideQust.
If you watch the video you will see this is the kind of content that doesn't have an alternative in VR or in pancake and is also pushing the boundaries with adaptive environments.
I'd like to see the future of VR hardware supporting indie devs.