Reasons for rejection
Just give a reason to the devs when rejecting their game or application for the Quest. I've seen too many stories of rejections for what look like great applications for the Quest. It's sad to see a dev put so many hours of their time building a product for your platform and then for the curation team to not even offer a reason for rejecting their application. The hardware, software and marketing teams have done a great job with the Oculus Quest so far but the curation team is distancing a lot of users developers, and potential buyers from a great product with their rejections and lack of feedback. Not only is it a bad experience for the developers and users, it's also casting a very negative light on a great product and it is unfair to all the others on the Oculus team who have worked so hard to bring this product to market.
Glen Risk commented
They don't want to admit they are attempting to censor everyone's VR experience but it's quite obvious.