Ability to Cast unknown sources
Casting everything in the headset is crucial for guiding and sharing experiences in VR. Please support casting projects from unknown sources. This is helpful for devs, tinkerers, and folks who want to experiment with VR but aren't ready or don't want to monetize their projects and submit to the Oculus Store.
Yes, this is so important for educational use - I'm trying to run workshops with students and casting our work is essential!
Agreed, even if it first needs to be approved and then they send a license for it. this is required for my current situation
Ryan Cassidy commented
I think this should be implemented as it is impossible to share with clients and to visually guide them while using Unknown Sources.
Unity Developer here- completely agree we need the ability to cast our Quest builds as we demonstrate our builds to clients and observers.