Height adjustment for people with disabilities
Please allow height to be adjusted from the guardian setup for people to enjoy games and experiences with normal height. Many games do not adjust for sitting players and makes game interactions or functions either awkward or impossible (e.g. normal walking speed in Pavlov - game assumes you are crouched).
Kristyna Kallergis commented
There is a way to do this, but it requires a lot of tinkering with the floor levels and boundaries. I saw a YouTube video about it, and the guy gave very poor instructions and the video really doesn't show you what he's doing. I swung my arm as directed and the floor level only went down slightly, and wouldn't go any lower. I have achieved a height extension, but it was by pure accident and I dunno how to recreate it. I am unable to walk, am short, and play Oculus Quest 2 mostly on the floor. If anyone has tips, would really help. I asked the YouTube channel for help, but found that he was annoyed at ppl saying they couldn't do it. Telling all of them that "they didn't do it right". darn, make a better tutorial then.
I am also a sitting player because of health issues. Though I imagine adding my voice to the mix will do likely nothing at all, it's really disappointing that something that should be a simple fix should be so overlooked or ignored.
This was suggested in June 06, 2019. Not going to happen. Shame. I remember for Steam VR some guy created an advanced menu that had height adjustment that I would always use in game. Very useful for me who is cable of playing standing....it bumbs me out that people with disabilities can't play the majority of the quest games because of this.
Jon P commented
Being upstairs may not be feasible for people in a wheelchair, however I was able to use the stairs and set it lower like that. The problem is if you move too far away, it wants to recalibrate. Doing it close to the stairs and creating a stationary guardian quickly did make a six year old 2 feet taller and it works for Star Wars. He also loves feeling tall!
I agree completely. I bought the Quest for my 11yo daughter who is paraplegic and confined to a wheelchair. I am amazed that Oculus is so far behind the times on this. 90% of the games are completely unusable, simply because you can't calibrate the floor to be lower.
This seems like such an easy fix, and it really makes me think accessibility not a priority at all for Oculus. So very disappointing.
Chris Loughnane commented
I completely agree and find this very frustrating. I arranged a day to demo my new OQ to my parents and siblings only to find my elderly father was completely blocked. I noticed when he was in the tutorial he was holding his hands up around his shoulder level. The man can barely stand so that was the end of that!
How on earth was this overlooked! I've being a gamer since '82 and over the years the gaming industry has made amazing strides in providing accessibility features for as many people as possible, and yet this has been ignored. Check Game Maker's Toolkit on YouTube for an excellent look at the subject.
I recently received the Oculus Quest, I’m also in a wheelchair. The only way I can play is by sitting or kneeling; It works with games like Mission: ISS and Job Simulator but, for games like Star Wars, it really takes the immersion away when you’re constantly at pelvic level.
Ben Burnley commented
A simple + or - to manually adjust floor height for seated and disabled players , no all titles support floor height adjustment. Example of convenient manual floor height adjustment implemented ( Valve Cosmos)
I do this regularly in SteamVR, using the Advanced Settings utility. Most VR platforms are missing a lot of accessibility features out of the box, it's a bit of a problem.
Sage Bond commented
More accessibility feature would be great.
Yes! If you are in a wheelchair or on crutches you can only use the product sitting down, this makes a lot of games unplayable purely because of the height, that otherwise could be really enjoyable. Please help! You just need some accessibility option to enable this...