Make the sit down guardian system adjustable in size
It would be nice if I could make the guardian barrier bigger while playing seated games. If I’m sitting in the middle of a room in a rotating chair I’m capable of fully extending my arms without hitting anything, but the guardian system is often activated. If I set the guardian to roomscale, then sitting doesn’t work well for some games as they now require me to stand and move around more.

21 comments
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Mark Lee commented
It's very anoying to have boundry show up while watching movie or youtube on my Quest2. Never had the issue with my original Rift...
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Jurjen Dijkstra commented
In Developer mode we can disable the Guardian. What a relief!
But now the passthrough mode is also disabled and that's a bummer because now I can't locate my drink during the movie. So this (developer mode) is not really a perfect solution, but worth trying anyway. -
Jurjen Dijkstra commented
yes, so what can we do to have tracking, but prevent that he stationary grid pops up all the time. Or more important: that annoying blue circle on the ground, which pops up even ore often that the grid.
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Anonymous commented
I've owned the CV1, Rfit S and now Q2. And have never once use them standing. Total sitting person. The guardian system is useless for sitters.
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Michael Gallagher commented
The circle is way too small for most games when I sit down to play. An option to disable guardian completely when seated would be a welcome addition.
For safety, the guardian could automatically reenable if it detects that the user has stood up from their seated position.
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Rick LaBanca commented
Just got quest 2 and was trying to figure out why the diameter is so small! Constantly shows the border.
Needs a diameter setting -
Linda Blanchard commented
Also please think about this problem as applies to folks who are wheelchair bound. It needs fixing. Soon.
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Linda Blanchard commented
It's not just long arms that are a problem with the guardian system, small people who prefer sitting also have difficulties. In Pinball FX2 VR if I base the Guardian on "as I sit in the chair" the firing pin is inside my right hip and I can't see the front end of the machine at all. If I set it "as I stand before the chair" then sit, I can see the firing pin but not what's inside the front end of the game at all, because I'm too far away.
The same goes for Walkabout Mini Golf. I'm either so low I can't see over the counter when the game starts up, or I can but I often can't see the ball when I start playing because it's -- I don't know where, actually, maybe inside my body, or so close behind me that it's impossible to locate.
Same sort of issues occur in other games, where, when I bring up the menu, it's so low on the screen I can't see it except with peripheral vision, and hitting the button to correct the placement of the screen changes nothing.
I'm very frustrated with this machine. (Speaking as a first-time user of VR but a long-time user of computers.)
One solution might be to make adjusting the positioning within all games possible as soon as you enter. Nudge "screen up" or "screen down" -- or floor height up or down.
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Benjamin McLean commented
Yeah, that circle for seated play is way too narrow. I got long arms.
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krectus commented
The stationary guardian is pretty pointless, they should just allow you to remove it when playing seated games.
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Marco commented
Please also add a sitting mode. With Oculus Link you can not play steated games in steam like "Witching Tower", "Twighlight Path", "The Talos Principle" and "Transpose" for example. It is not possible to play it on a chair. I hate standing for hours. Please try that games and you know what i mean.
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Brian Weichmann commented
you can. clear an area around your chair. may have to move stuff one time for guardian set up. while sitting in chair go to create guardian. make a line as big as you want on the floor. register it. it memorizes the area. put stuff back in place. play
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Kotone commented
This would be great.
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August Alexandersson commented
I use my headset as a monitor for my desktop. The controllers sit aside next to my keyboard, but they always trigger the guardian when I move my head just a little bit to the left. At the same time I still want to walk up outside my boundary and see through the cameras.
If I could see through the cameras on demand, I would definitely just turn off the Guardian system in dev mode.
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Petr Melechin commented
I use a workaround for this. After you activate developer mode, you get an option to disable the guardian system entirely. That makes all the safety walls disappear (use at your own risk).
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Greg Widener commented
Definitely! Came here to say this. I can't extend my arms without triggering the guardian when sitting. Not cool.
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John-Luke H. Pollock commented
There should be no border at all when seated. It's absurd.
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Tino Holthausen commented
I wonder why there is a guardian wall in "seated" mode. It makes no sense. It would only make sense if you would start to move around. Which you exlicitly stated you won't do by selecting "seated" in the first place.
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Jay commented
Yes please!!!! Let us be able to drag the circle bigger please.
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Anonymous commented
Can't you just tell the Quest it's a normal guardian and draw your own smaller guardian space around where you're sitting?