Make the sit down guardian system adjustable in size
It would be nice if I could make the guardian barrier bigger while playing seated games. If I’m sitting in the middle of a room in a rotating chair I’m capable of fully extending my arms without hitting anything, but the guardian system is often activated. If I set the guardian to roomscale, then sitting doesn’t work well for some games as they now require me to stand and move around more.

-
Jesse Juup commented
Same problem, just let us adjust the stationary circle radius !
-
Rene Lopez commented
yes... please make the stationary guardian adjustable or provide a couple preset sizes. Think of it as room scale with with a predefined shape.. make sure to confirm everything with the user and you're off the races.
-
Jonathan James commented
Please make stationary guardian adjustable!
-
Michael Dowling commented
The birdcage of protection aka seated guardian is driving me crazy!!! If I turn off guardian I lose pass-thru and centering gets janky. If I leave it on every time I reach out my hand triggers the birdcage effect. My hand goes a good 8-10 inches through the birdcage! If we just had a slider to adjust the diameter of the guardian circle would awesome. For me this is the single most frustrating aspect of an otherwise brilliant device!
-
C Art04 commented
Why did they remove the option to turn off the grid on the stationary guardian??? I think it was called the see through option, it doesn’t show the grid when the controller is close, touching or outside the boundary, and when the headset is too close to the boundary instead of showing the annoying grid, it turns on pass through. For me stationary guardian was way better than roomscale because of this option, my room is small so even if I use roomscale the annoying grid shows up. The guardian is a great idea but the boundary grids are too annoying and sensitive it ruins the immersion for vr games. Removing the see through option, in my opinion, is a dumb decision and unnecessary. Seeing the grid in stationary boundary ruined my day and i am actually not going to use the headset until they bring back the option or add an option to just simply remove guardian.
-
Cameron Hupping commented
Even when doing something as simple as watching a movie, the stationary boundary is too small. I should be able to recline a few inches without breaching the guardian. Please make changes that allow for a larger stationary boundary without having to redraw a larger radius each time.
-
Igor Dopita commented
Please make it adjustable. Seeing those red grid lines totally breaks the immersion. Sometimes I just want to be able to play real games sitting down.
-
ADudeYo commented
Recently the stationary gaurdian has gotten bigger on my quest, despite me using it due to my lack of room. Now im constantly hitting things. Thanks oculus...
-
Nathaniel Jordan commented
I have long arms. Merely existing is angering the guardians. I must bend my joints uncomfortably to not be assaulted by angry red lines while doing anything. If not this, allow us to re-use the last room scale size centered on our current location so we can at least re-use a custom setup.
-
Mark Lee commented
It's very anoying to have boundry show up while watching movie or youtube on my Quest2. Never had the issue with my original Rift...
-
Jurjen Dijkstra commented
In Developer mode we can disable the Guardian. What a relief!
But now the passthrough mode is also disabled and that's a bummer because now I can't locate my drink during the movie. So this (developer mode) is not really a perfect solution, but worth trying anyway. -
Jurjen Dijkstra commented
yes, so what can we do to have tracking, but prevent that he stationary grid pops up all the time. Or more important: that annoying blue circle on the ground, which pops up even ore often that the grid.
-
Anonymous commented
I've owned the CV1, Rfit S and now Q2. And have never once use them standing. Total sitting person. The guardian system is useless for sitters.
-
Michael Gallagher commented
The circle is way too small for most games when I sit down to play. An option to disable guardian completely when seated would be a welcome addition.
For safety, the guardian could automatically reenable if it detects that the user has stood up from their seated position.
-
Rick LaBanca commented
Just got quest 2 and was trying to figure out why the diameter is so small! Constantly shows the border.
Needs a diameter setting -
Linda Blanchard commented
Also please think about this problem as applies to folks who are wheelchair bound. It needs fixing. Soon.
-
Linda Blanchard commented
It's not just long arms that are a problem with the guardian system, small people who prefer sitting also have difficulties. In Pinball FX2 VR if I base the Guardian on "as I sit in the chair" the firing pin is inside my right hip and I can't see the front end of the machine at all. If I set it "as I stand before the chair" then sit, I can see the firing pin but not what's inside the front end of the game at all, because I'm too far away.
The same goes for Walkabout Mini Golf. I'm either so low I can't see over the counter when the game starts up, or I can but I often can't see the ball when I start playing because it's -- I don't know where, actually, maybe inside my body, or so close behind me that it's impossible to locate.
Same sort of issues occur in other games, where, when I bring up the menu, it's so low on the screen I can't see it except with peripheral vision, and hitting the button to correct the placement of the screen changes nothing.
I'm very frustrated with this machine. (Speaking as a first-time user of VR but a long-time user of computers.)
One solution might be to make adjusting the positioning within all games possible as soon as you enter. Nudge "screen up" or "screen down" -- or floor height up or down.
-
Benjamin McLean commented
Yeah, that circle for seated play is way too narrow. I got long arms.
-
krectus commented
The stationary guardian is pretty pointless, they should just allow you to remove it when playing seated games.
-
Marco commented
Please also add a sitting mode. With Oculus Link you can not play steated games in steam like "Witching Tower", "Twighlight Path", "The Talos Principle" and "Transpose" for example. It is not possible to play it on a chair. I hate standing for hours. Please try that games and you know what i mean.