Add several Savegame Slots to each Game as a Standard
Having several Family Members it would be a good improve to add a Oculus Developer Policy to add several Savegame Slots to each Game.
Currently this is not common and i am sure this Feature being added as a Standard would make Quest / Go / Rift so much better for everyone to enjoy the Gaming Experience.

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Robert T Montemarano commented
Brand new to Quest and am SO EXCITED to show everyone I meet and let them play as THIS IS AMAZING TECH. Blown away. Also equally blown away my wife and 3 kids cannot have their own profile, their own game save and have wreaked havoc on any progress I make when they continue or vice versa. WTF was Oculus (not) thinking here? On new years eve I'm having a VR party where everyone will play and surely have me starting over on most every game they touch. Is there something I'm missing?
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Feroc commented
I think this would just be a workaround, a better solution would be to just have multiple profiles on the quest.
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diamondhawk2 the wings of legends commented
its more on the dev
not oculus
but i see your point -
JJ commented
Family Librarys would be an ideal solution.
Explore ways to implement a Family library so the Games I buy can be shared with any other account linked to my family. I understand this opens up a lot of avenues for abuse but proven methods to prevent that abuse exist.
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Nick commented
Unnecessary burden on developers.
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John commented
I wish you could down vote on this site.
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ET3D commented
Or Oculus could offer multiple users, which is what consoles have done for a while. So even if there aren't multiple game save slots, different users will have their own save file.
But yes, this is something that needs to be done. There will be a lot of Quest sharing.
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ZW7sGSnA8KBEXAJ6tv8M commented
If all games were required to offer multiple game progress "save slots", this would be a trivial impact to data storage, while also providing multiple user access that EVERY CONSOLE IN THE LAST 20 YEARS HAS HAD.
Multiple game save slots:
1. Reduce friction to get new users into VR! While not negatively harming your PAYING CUSTOMERS!
2. Save the environment as fewer Quests need to be made/bought to share VR within a specific physical location (home). This reduction in materials consumption is needed more and more these days.
3. Reduce the electricity requirements needed, as compared to 2 Quests.
4. Are the right thing to do. You know exactly what I mean. Get on it.
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Jake commented
Good
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Jake commented
I think this would be a food idea because I have a friend who has a quest and I would like to have my own save and if i get one my family would be playing on my progress.