Oculus Quest 2 and Quest

Welcome to the Oculus Quest feedback forum! This is the location to provide all your feature requests and ideas for the Oculus Quest platform.We're looking forward to hearing from you on the following areas of the product:

  • Companion App: This category is for feedback relating to the Oculus mobile app, specifically for how the mobile app interacts with the Oculus Quest platform.
  • Core Software / Guardian: All Oculus Quest main menu, navigation, Guardian, and settings feedback should be left under this category.
  • First Party Apps: This category is for in-VR apps created by Oculus, like Oculus TV.
  • General: Use this category for any feedback that doesn’t fit neatly into one of the other more specific categories.
  • Store: The place where all VR app purchasing takes place.
Please do your best to ensure all ideas are original and have not been previously submitted. Thanks for helping us improve Oculus Quest!    
  1. Screen callibration options - brightness is too low and causes "black crunch" to dark details

    I don't meaning "backlighting" (oled) which also should have brightness option.

    While LED HMDs have too high brightness with gray blacks, quest have too low brightness.

    Example: dark movies scenes with no details inside umbra while my old (10+ years) LED TV shows details because of good callibration.

    3 votes

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    0 comments  ·  Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
  2. Pure Black Options On and Off for Scary games

    Pure Black Options On and Off for Scary games

    4 votes

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    1 comment  ·  Core Software / Guardian  ·  Flag idea as inappropriate…  ·  Admin →
  3. Wrist bands to assist finger tracking.

    I had an idea the other day possibly something the RnD department didnt.

    Seeing as hand and finger tracking is coming to the quest I thought the next suggestion may actually be a good one.

    I've seen that the current state hand tracking is at, is good.
    But you have to be slow and your fingers have to be directly in front of the cameras.
    If they go out of view they take a while to recover.

    I have a fix. Not just a fix but something that will allow for improved tracking and haptic feedback.

    Why not make wrist…

    2 votes

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  4. Make screen reader for the visually impaired

    I know there are multiple apps and multiple ways to select items in those apps but it would be really useful to have a screen reader that could read items on the screen this would enable those who are visually impaired to read items they could not otherwise read

    7 votes

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  5. 6 votes

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  6. Support partial Guardian presentation/visibility

    To reduce the loss of immersion that the Guardian presentation causes, implement limited reveal of Guardian.

    Examples of great uses of this are to show specific areas of concern, like areas where the sensors might tell there are risks like walls such as in hallways, or things like dropoffs (detectable via depth sensing).

    In a hallway situation, you might want users to be aware of how close the walls are, but not prevent the user from playing in a smaller space such as this. By presenting the walls, and not hiding the hallway, you permit the user to continue playing…

    2 votes

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  7. Do not replace the simple and intuitive Quest Home/menu with the far more clunky and convoluted Rift/Rift S Home/menu

    There is a major conflict with the more "hardcore" and "techy" people constantly asking you for more and more functionality on these headsets and the simple concept of actually making stuff really user friendly and quick and intuitive.

    And since you went the wrong route with Rift's menu, imo, I'd like to REALLY emphasize not doing similarly with Quest in the future.

    But if you really feel compelled to add all the extra bloat that some of the more "hardcore" and "techy" people want then, PLEASE, also always keep the OPTION for people like me to use the most simple…

    2 votes

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  8. Improve Tracking in Grass

    Improve tracking algorithm or provide guidance on how to support “Yard Scale” (I.e., better tracking in larger grass spaces. Controller and HMD frequently lose tracking within the defined guardian space if on grass even when lighting circumstances are ideal (no direct sun, overcast, daytime).

    5 votes

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  9. Allow PIP or two or more active apps or browser tabs

    My lg and samsung android phones can do app screen split where i have two apps running actively on two sides of the same screen. With so much real estate in Vr world' why cant i have this in oculus?

    Or PIP even.

    6 votes

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  10. Combining a raspberry Pi and 4G LTE Sim card

    Combining a raspberry Pi and 4G LTE Sim card as I have tried to do from this link:
    (I plan to develop the specific app that would utilize this for a Fallout NV "Ready Player One")

    https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=245344

    4 votes

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  11. Why don't you sell a parent and child dual pack that allows the parent to work with the child on more complex games?

    Why not sell a dual Oculus quest or go pack that has a parent and child headset where the parent could assist the child in more complex games? It just makes sense considering a lot of the games require dexterity that a parent could assistant. I could help you out with this marketing if that is ideal

    2 votes

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  12. be able to Stream your experince to larger platforms like twith and yourube.

    I would like to be able to strwam my games to a platform other than Facebook.

    4 votes

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  13. optimize better for outside quest exploring use

    improve grass tracking, and enlarge roomscale for outside use

    2 votes

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  14. CPU Expansion Option?

    I've seen quite a few demonstrations of external batteries to keep the Quest operational longer, which people have worn on the back of the head strap. And with the USB-C cable you can connect the Quest to your computer and side load apps, etc. Would it be possible to use the USB-C connector to support an additional CPU for rendering purposes, that could be worn on the back of the headset or on a waistband? I realize this would be getting away from being completely tether-less but if the tether is local to you, does it matter? My understanding is…

    3 votes

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  15. Provide an easier way to get video captures and screenshots off of the headset

    Right now you have to plug in a USB, put the headset on to allow the connection, take the headset off, then navigate to the DCIM folder in the Quest directory, then copy or cut to the PC. While it's awesome we can even do that, it's pretty unwieldy.

    5 votes

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  16. 5 votes

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  17. Guide/Guided mode for seniors

    I would like to be able to take my 85 year old friend Bob on a guided experience in the Quest. One where his hand controls are disabled and we are in the same VR location. Bob would be able to look around and get the full VR experience, but he could not move his location or interact with the system. I have written up a longer description of this request here:

    https://www.techenhancedlife.com/posts/guided-travels-vr-virtual-reality

    I think you could have a tremendous impact on the lives of older adults with this feature. (You could also sell Quest headsets in batches of 10…

    2 votes

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  18. More custom settings for the main screen in the dome room

    My initial impression of the default main screen is that it's too high and too close. Sometimes I find myself straining my neck to look up to see it all. Sometimes it's no problem at all. And sometimes it's perfect. However, my position in my own environment changes and because of that my angle of viewing the mainscreen does too. I know we can adjust the screen left, right, and up. But there is a fixed "base" position. Can we have more control over that base? Also the "zoom" or size of the screen should be adjustable too.

    4 votes

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  19. Download Oculus Browser possible bug fix

    I noticed that downloading videos above 2GB in Oculus Browser doesn't actually result in download completion. Was this intended or am I missing something?

    4 votes

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  20. Better handling of Proximity when both the Headset and the Controllers are in the 'guardian trigger zone'

    Hi,

    There currently is a problem with the way Guardian handles proximity when both the controllers and the Headset are in close proximity of the boundary.

    Currently:
    When the Headset is close to the boundary, the fading-in degree of the guardian boundary is Exclusively related to how close the Heaset is to the boundary.

    What does that mean?
    If the headset is not close to the border, then guardian works fine. When controllers approach the boundary shows. As expected.

    But when the headset is making the guardian appear, the fading degree will NOT be affected by how close the controllers…

    1 vote

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